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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Playlists
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{
public class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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{
private BeatmapManager manager;
private RulesetStore rulesets;
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private TestPlaylistsRoomSubScreen match;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
[SetUpSteps]
public void SetupSteps()
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{
AddStep("set room", () => SelectedRoom.Value = new Room());
AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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[Test]
public void TestLoadSimpleMatch()
{
AddStep("set room properties", () =>
{
SelectedRoom.Value.RoomID.Value = 1;
SelectedRoom.Value.Name.Value = "my awesome room";
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SelectedRoom.Value.Host.Value = API.LocalUser.Value;
SelectedRoom.Value.RecentParticipants.Add(SelectedRoom.Value.Host.Value);
SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
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AddStep("start match", () => match.ChildrenOfType<PlaylistsReadyButton>().First().TriggerClick());
AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader);
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}
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[Test]
public void TestPlaylistItemSelectedOnCreate()
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{
AddStep("set room properties", () =>
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{
SelectedRoom.Value.Name.Value = "my awesome room";
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SelectedRoom.Value.Host.Value = API.LocalUser.Value;
SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
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});
});
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AddStep("move mouse to create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
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});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
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}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
BeatmapSetInfo importedSet = null;
TestBeatmap beatmap = null;
// this step is required to make sure the further imports actually get online IDs.
// all the playlist logic relies on online ID matching.
AddStep("remove all matching online IDs", () =>
{
beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
var existing = manager.QueryBeatmapSets(s => s.OnlineBeatmapSetID == beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID).ToList();
foreach (var s in existing)
{
s.OnlineBeatmapSetID = null;
foreach (var b in s.Beatmaps)
b.OnlineBeatmapID = null;
manager.Update(s);
}
});
AddStep("import altered beatmap", () =>
{
beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result.Value;
});
AddStep("load room", () =>
{
SelectedRoom.Value.Name.Value = "my awesome room";
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SelectedRoom.Value.Host.Value = API.LocalUser.Value;
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
});
AddStep("create room", () =>
{
InputManager.MoveMouseTo(match.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize == 1);
AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize != 1);
}
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private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
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{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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public TestPlaylistsRoomSubScreen(Room room)
: base(room)
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{
}
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}
}
}