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Fix test that never should have worked
This was only working by luck until now. It was "correctly" matching on
null online ID (see logic at
abc96057b2/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs (L199-L207)
).
Now it works by actually matching on the online ID.
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parent
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@ -111,10 +111,27 @@ namespace osu.Game.Tests.Visual.Playlists
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public void TestBeatmapUpdatedOnReImport()
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{
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BeatmapSetInfo importedSet = null;
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TestBeatmap beatmap = null;
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// this step is required to make sure the further imports actually get online IDs.
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// all the playlist logic relies on online ID matching.
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AddStep("remove all matching online IDs", () =>
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{
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beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
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var existing = manager.QueryBeatmapSets(s => s.OnlineBeatmapSetID == beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID).ToList();
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foreach (var s in existing)
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{
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s.OnlineBeatmapSetID = null;
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foreach (var b in s.Beatmaps)
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b.OnlineBeatmapID = null;
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manager.Update(s);
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}
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});
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AddStep("import altered beatmap", () =>
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
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beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
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importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result;
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