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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System ;
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using System.Linq ;
using NUnit.Framework ;
using osu.Framework.Allocation ;
using osu.Framework.Audio ;
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using osu.Framework.Extensions ;
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using osu.Framework.Graphics ;
using osu.Framework.Platform ;
using osu.Framework.Testing ;
using osu.Game.Beatmaps ;
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using osu.Game.Graphics.Sprites ;
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using osu.Game.Graphics.UserInterface ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Online.Multiplayer ;
using osu.Game.Online.Rooms ;
using osu.Game.Rulesets ;
using osu.Game.Screens.OnlinePlay ;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist ;
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using osu.Game.Tests.Beatmaps ;
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using osu.Game.Tests.Resources ;
using osuTK ;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerPlaylist : MultiplayerTestScene
{
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private MultiplayerPlaylist list ;
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private BeatmapManager beatmaps ;
private RulesetStore rulesets ;
private BeatmapSetInfo importedSet ;
private BeatmapInfo importedBeatmap ;
[BackgroundDependencyLoader]
private void load ( GameHost host , AudioManager audio )
{
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Dependencies . Cache ( rulesets = new RealmRulesetStore ( Realm ) ) ;
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Dependencies . Cache ( beatmaps = new BeatmapManager ( LocalStorage , Realm , rulesets , null , audio , Resources , host , Beatmap . Default ) ) ;
Dependencies . Cache ( Realm ) ;
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}
[SetUp]
public new void Setup ( ) = > Schedule ( ( ) = >
{
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Child = list = new MultiplayerPlaylist
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{
Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
RelativeSizeAxes = Axes . Both ,
Size = new Vector2 ( 0.4f , 0.8f )
} ;
} ) ;
[SetUpSteps]
public new void SetUpSteps ( )
{
AddStep ( "import beatmap" , ( ) = >
{
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beatmaps . Import ( TestResources . GetQuickTestBeatmapForImport ( ) ) . WaitSafely ( ) ;
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importedSet = beatmaps . GetAllUsableBeatmapSets ( ) . First ( ) ;
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importedBeatmap = importedSet . Beatmaps . First ( b = > b . Ruleset . OnlineID = = 0 ) ;
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} ) ;
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AddStep ( "change to all players mode" , ( ) = > MultiplayerClient . ChangeSettings ( new MultiplayerRoomSettings { QueueMode = QueueMode . AllPlayers } ) . WaitSafely ( ) ) ;
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}
[Test]
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public void TestNonExpiredItemsAddedToQueueList ( )
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{
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assertItemInQueueListStep ( 1 , 0 ) ;
addItemStep ( ) ;
assertItemInQueueListStep ( 2 , 1 ) ;
addItemStep ( ) ;
assertItemInQueueListStep ( 3 , 2 ) ;
}
[Test]
public void TestExpiredItemsAddedToHistoryList ( )
{
assertItemInQueueListStep ( 1 , 0 ) ;
addItemStep ( true ) ;
assertItemInHistoryListStep ( 2 , 0 ) ;
addItemStep ( true ) ;
assertItemInHistoryListStep ( 3 , 0 ) ;
assertItemInHistoryListStep ( 2 , 1 ) ;
// Initial item is still in the queue.
assertItemInQueueListStep ( 1 , 0 ) ;
}
[Test]
public void TestExpiredItemsMoveToQueueList ( )
{
addItemStep ( ) ;
addItemStep ( ) ;
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AddStep ( "finish current item" , ( ) = > MultiplayerClient . FinishCurrentItem ( ) . WaitSafely ( ) ) ;
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assertItemInHistoryListStep ( 1 , 0 ) ;
assertItemInQueueListStep ( 2 , 0 ) ;
assertItemInQueueListStep ( 3 , 1 ) ;
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AddStep ( "finish current item" , ( ) = > MultiplayerClient . FinishCurrentItem ( ) . WaitSafely ( ) ) ;
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assertItemInHistoryListStep ( 2 , 0 ) ;
assertItemInHistoryListStep ( 1 , 1 ) ;
assertItemInQueueListStep ( 3 , 0 ) ;
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AddStep ( "finish current item" , ( ) = > MultiplayerClient . FinishCurrentItem ( ) . WaitSafely ( ) ) ;
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assertItemInHistoryListStep ( 3 , 0 ) ;
assertItemInHistoryListStep ( 2 , 1 ) ;
assertItemInHistoryListStep ( 1 , 2 ) ;
}
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[Test]
public void TestListsClearedWhenRoomLeft ( )
{
addItemStep ( ) ;
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AddStep ( "finish current item" , ( ) = > MultiplayerClient . FinishCurrentItem ( ) . WaitSafely ( ) ) ;
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AddStep ( "leave room" , ( ) = > RoomManager . PartRoom ( ) ) ;
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AddUntilStep ( "wait for room part" , ( ) = > ! RoomJoined ) ;
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AddUntilStep ( "item 0 not in lists" , ( ) = > ! inHistoryList ( 0 ) & & ! inQueueList ( 0 ) ) ;
AddUntilStep ( "item 1 not in lists" , ( ) = > ! inHistoryList ( 0 ) & & ! inQueueList ( 0 ) ) ;
}
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[Test]
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public void TestQueueTabCount ( )
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{
assertQueueTabCount ( 1 ) ;
addItemStep ( ) ;
assertQueueTabCount ( 2 ) ;
addItemStep ( ) ;
assertQueueTabCount ( 3 ) ;
AddStep ( "finish current item" , ( ) = > MultiplayerClient . FinishCurrentItem ( ) . WaitSafely ( ) ) ;
assertQueueTabCount ( 2 ) ;
AddStep ( "leave room" , ( ) = > RoomManager . PartRoom ( ) ) ;
AddUntilStep ( "wait for room part" , ( ) = > ! RoomJoined ) ;
assertQueueTabCount ( 0 ) ;
}
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[Ignore("Expired items are initially removed from the room.")]
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[Test]
public void TestJoinRoomWithMixedItemsAddedInCorrectLists ( )
{
AddStep ( "leave room" , ( ) = > RoomManager . PartRoom ( ) ) ;
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AddUntilStep ( "wait for room part" , ( ) = > ! RoomJoined ) ;
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AddStep ( "join room with items" , ( ) = >
{
RoomManager . CreateRoom ( new Room
{
Name = { Value = "test name" } ,
Playlist =
{
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new PlaylistItem ( new TestBeatmap ( Ruleset . Value ) . BeatmapInfo )
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{
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RulesetID = Ruleset . Value . OnlineID
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} ,
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new PlaylistItem ( new TestBeatmap ( Ruleset . Value ) . BeatmapInfo )
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{
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RulesetID = Ruleset . Value . OnlineID ,
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Expired = true
}
}
} ) ;
} ) ;
AddUntilStep ( "wait for room join" , ( ) = > RoomJoined ) ;
assertItemInQueueListStep ( 1 , 0 ) ;
assertItemInHistoryListStep ( 2 , 0 ) ;
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}
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[Test]
public void TestInsertedItemDoesNotRefreshAllOthers ( )
{
AddStep ( "change to round robin queue mode" , ( ) = > MultiplayerClient . ChangeSettings ( new MultiplayerRoomSettings { QueueMode = QueueMode . AllPlayersRoundRobin } ) . WaitSafely ( ) ) ;
// Add a few items for the local user.
addItemStep ( ) ;
addItemStep ( ) ;
addItemStep ( ) ;
addItemStep ( ) ;
addItemStep ( ) ;
DrawableRoomPlaylistItem [ ] drawableItems = null ;
AddStep ( "get drawable items" , ( ) = > drawableItems = this . ChildrenOfType < DrawableRoomPlaylistItem > ( ) . ToArray ( ) ) ;
// Add 1 item for another user.
AddStep ( "join second user" , ( ) = > MultiplayerClient . AddUser ( new APIUser { Id = 10 } ) ) ;
addItemStep ( userId : 10 ) ;
// New item inserted towards the top of the list.
assertItemInQueueListStep ( 7 , 1 ) ;
AddAssert ( "all previous playlist items remained" , ( ) = > drawableItems . All ( this . ChildrenOfType < DrawableRoomPlaylistItem > ( ) . Contains ) ) ;
}
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/// <summary>
/// Adds a step to create a new playlist item.
/// </summary>
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private void addItemStep ( bool expired = false , int? userId = null ) = > AddStep ( "add item" , ( ) = >
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{
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MultiplayerClient . AddUserPlaylistItem ( userId ? ? API . LocalUser . Value . OnlineID , new MultiplayerPlaylistItem ( new PlaylistItem ( importedBeatmap )
{
Expired = expired ,
PlayedAt = DateTimeOffset . Now
} ) ) . WaitSafely ( ) ;
} ) ;
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/// <summary>
/// Asserts the position of a given playlist item in the queue list.
/// </summary>
/// <param name="playlistItemId">The item id.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
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private void assertItemInQueueListStep ( int playlistItemId , int visualIndex )
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{
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changeDisplayModeStep ( MultiplayerPlaylistDisplayMode . Queue ) ;
AddUntilStep ( $"{playlistItemId} in queue at pos = {visualIndex}" , ( ) = >
{
return ! inHistoryList ( playlistItemId )
& & this . ChildrenOfType < MultiplayerQueueList > ( )
. Single ( )
. ChildrenOfType < DrawableRoomPlaylistItem > ( )
. OrderBy ( drawable = > drawable . Position . Y )
. TakeWhile ( drawable = > drawable . Item . ID ! = playlistItemId )
. Count ( ) = = visualIndex ;
} ) ;
}
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/// <summary>
/// Asserts the position of a given playlist item in the history list.
/// </summary>
/// <param name="playlistItemId">The item id.</param>
/// <param name="visualIndex">The index at which the item should appear visually. The item with index 0 is at the top of the list.</param>
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private void assertItemInHistoryListStep ( int playlistItemId , int visualIndex )
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{
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changeDisplayModeStep ( MultiplayerPlaylistDisplayMode . History ) ;
AddUntilStep ( $"{playlistItemId} in history at pos = {visualIndex}" , ( ) = >
{
return ! inQueueList ( playlistItemId )
& & this . ChildrenOfType < MultiplayerHistoryList > ( )
. Single ( )
. ChildrenOfType < DrawableRoomPlaylistItem > ( )
. OrderBy ( drawable = > drawable . Position . Y )
. TakeWhile ( drawable = > drawable . Item . ID ! = playlistItemId )
. Count ( ) = = visualIndex ;
} ) ;
}
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private void assertQueueTabCount ( int count )
{
string queueTabText = count > 0 ? $"Queue ({count})" : "Queue" ;
AddUntilStep ( $"Queue tab shows \" { queueTabText } \ "" , ( ) = >
{
return this . ChildrenOfType < OsuTabControl < MultiplayerPlaylistDisplayMode > . OsuTabItem > ( )
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. Single ( t = > t . Value = = MultiplayerPlaylistDisplayMode . Queue )
. ChildrenOfType < OsuSpriteText > ( ) . Single ( ) . Text = = queueTabText ;
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} ) ;
}
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private void changeDisplayModeStep ( MultiplayerPlaylistDisplayMode mode ) = > AddStep ( $"change list to {mode}" , ( ) = > list . DisplayMode . Value = mode ) ;
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private bool inQueueList ( int playlistItemId )
{
return this . ChildrenOfType < MultiplayerQueueList > ( )
. Single ( )
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. Items . Any ( i = > i . ID = = playlistItemId ) ;
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}
private bool inHistoryList ( int playlistItemId )
{
return this . ChildrenOfType < MultiplayerHistoryList > ( )
. Single ( )
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. Items . Any ( i = > i . ID = = playlistItemId ) ;
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}
}
}