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osu-lazer/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
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using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
namespace osu.Game.Screens.Select.Options
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{
public class BeatmapOptionsOverlay : FocusedOverlayContainer
{
private const float transition_duration = 500;
private const float x_position = 290;
private const float height = 100;
private Box holder;
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private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
public Action OnRemoveFromUnplayed;
public Action OnClearLocalScores;
public Action OnEdit;
public Action OnDelete;
protected override void PopIn()
{
base.PopIn();
if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
buttonsContainer.Alpha = 1;
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
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buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
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buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
Delay(transition_duration);
Schedule(() =>
{
if (State == Visibility.Hidden)
buttonsContainer.Alpha = 0;
});
}
public BeatmapOptionsOverlay()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
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Children = new Drawable[]
{
holder = new Box
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{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
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},
buttonsContainer = new ButtonFlow
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{
Height = height,
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AutoSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Children = new BeatmapOptionsButton[]
{
new BeatmapOptionsRemoveFromUnplayedButton
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{
Action = () =>
{
Hide();
OnRemoveFromUnplayed?.Invoke();
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},
},
new BeatmapOptionsClearLocalScoresButton
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{
Action = () =>
{
Hide();
OnClearLocalScores?.Invoke();
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},
},
new BeatmapOptionsEditButton
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{
Action = () =>
{
Hide();
OnEdit?.Invoke();
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},
},
new BeatmapOptionsDeleteButton
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{
Action = () =>
{
Hide();
OnDelete?.Invoke();
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},
},
},
},
};
}
class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
{
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
protected override IEnumerable<BeatmapOptionsButton> FlowingChildren => base.FlowingChildren.Reverse();
public ButtonFlow()
{
Direction = FillDirection.Right;
}
}
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}
}