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Avoid using right-to-left fill direction for now.
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commit
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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@ -18,6 +20,8 @@ namespace osu.Game.Screens.Select.Options
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private const float transition_duration = 500;
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private const float x_position = 290;
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private const float height = 100;
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private Box holder;
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private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
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@ -76,29 +80,20 @@ namespace osu.Game.Screens.Select.Options
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Scale = new Vector2(1, 0),
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Colour = Color4.Black.Opacity(0.5f),
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},
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buttonsContainer = new FillFlowContainer<BeatmapOptionsButton>
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buttonsContainer = new ButtonFlow
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{
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Height = height,
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AutoSizeAxes = Axes.X,
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Height = 100,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Direction = FillDirection.Left,
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Children = new BeatmapOptionsButton[]
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{
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new BeatmapOptionsDeleteButton
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new BeatmapOptionsRemoveFromUnplayedButton
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{
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Action = () =>
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{
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Hide();
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OnDelete?.Invoke();
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},
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},
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new BeatmapOptionsEditButton
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{
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Action = () =>
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{
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Hide();
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OnEdit?.Invoke();
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OnRemoveFromUnplayed?.Invoke();
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},
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},
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new BeatmapOptionsClearLocalScoresButton
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@ -109,17 +104,36 @@ namespace osu.Game.Screens.Select.Options
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OnClearLocalScores?.Invoke();
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},
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},
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new BeatmapOptionsRemoveFromUnplayedButton
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new BeatmapOptionsEditButton
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{
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Action = () =>
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{
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Hide();
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OnRemoveFromUnplayed?.Invoke();
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OnEdit?.Invoke();
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},
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},
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new BeatmapOptionsDeleteButton
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{
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Action = () =>
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{
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Hide();
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OnDelete?.Invoke();
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},
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},
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},
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},
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};
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}
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class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
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{
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protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
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protected override IEnumerable<BeatmapOptionsButton> FlowingChildren => base.FlowingChildren.Reverse();
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public ButtonFlow()
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{
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Direction = FillDirection.Right;
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}
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}
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}
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}
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