1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 22:07:40 +08:00
osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs

100 lines
3.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2020-07-06 17:15:56 +08:00
using osu.Framework;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class GeneralSettings : SettingsSubsection
{
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsSlider<double>
{
LabelText = "Background dim",
Current = config.GetBindable<double>(OsuSetting.DimLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
2018-04-13 17:19:50 +08:00
},
new SettingsSlider<double>
{
LabelText = "Background blur",
Current = config.GetBindable<double>(OsuSetting.BlurLevel),
KeyboardStep = 0.01f,
DisplayAsPercentage = true
2018-04-13 17:19:50 +08:00
},
new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsEnumDropdown<HUDVisibilityMode>
2018-04-13 17:19:50 +08:00
{
LabelText = "HUD overlay visibility mode",
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
2018-04-13 17:19:50 +08:00
},
new SettingsCheckbox
{
2019-07-05 14:52:44 +08:00
LabelText = "Show difficulty graph on progress bar",
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
2019-07-02 06:45:09 +08:00
{
LabelText = "Show health display even when you can't fail",
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
2019-11-21 21:35:15 +08:00
Keywords = new[] { "hp", "bar" }
2019-07-02 06:45:09 +08:00
},
new SettingsCheckbox
{
LabelText = "Fade playfield to red when health is low",
Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
},
new SettingsCheckbox
2018-04-13 17:19:50 +08:00
{
LabelText = "Always show key overlay",
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
2018-04-13 17:19:50 +08:00
},
new SettingsCheckbox
{
LabelText = "Positional hitsounds",
Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
},
new SettingsCheckbox
{
LabelText = "Always play first combo break sound",
Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Current = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
2018-04-13 17:19:50 +08:00
};
2020-07-06 17:15:56 +08:00
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
{
Add(new SettingsCheckbox
{
LabelText = "Disable Windows key during gameplay",
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
2020-07-06 17:15:56 +08:00
});
}
2018-04-13 17:19:50 +08:00
}
}
}