1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 18:47:27 +08:00
osu-lazer/osu.Game/Rulesets/UI/Playfield.cs

161 lines
6.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2018-07-17 14:48:51 +08:00
using System;
2018-04-13 17:19:50 +08:00
using System.Collections.Generic;
2018-07-17 14:48:51 +08:00
using System.Linq;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-07-17 14:48:51 +08:00
using osu.Framework.Extensions.IEnumerableExtensions;
2018-09-21 13:02:32 +08:00
using osu.Framework.Graphics.Containers;
2018-08-03 20:03:11 +08:00
using osu.Game.Rulesets.Mods;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.UI
{
2018-09-21 13:35:50 +08:00
public abstract class Playfield : CompositeDrawable
2018-04-13 17:19:50 +08:00
{
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
2018-04-13 17:19:50 +08:00
/// </summary>
2018-09-21 13:35:50 +08:00
public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
private readonly Lazy<HitObjectContainer> hitObjectContainerLazy;
2018-04-13 17:19:50 +08:00
2018-09-21 13:02:32 +08:00
/// <summary>
/// A function that converts gamefield coordinates to screen space.
/// </summary>
public Func<Vector2, Vector2> GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
/// <summary>
/// A function that converts screen space coordinates to gamefield.
/// </summary>
public Func<Vector2, Vector2> ScreenSpaceToGamefield => HitObjectContainer.ToLocalSpace;
2018-04-13 17:19:50 +08:00
/// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
2018-04-13 17:19:50 +08:00
/// </summary>
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
/// </summary>
2018-07-17 14:48:51 +08:00
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
2018-04-13 17:19:50 +08:00
private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
/// </summary>
public readonly BindableBool DisplayJudgements = new BindableBool(true);
2018-04-13 17:19:50 +08:00
/// <summary>
2018-09-21 13:02:32 +08:00
/// Creates a new <see cref="Playfield"/>.
2018-04-13 17:19:50 +08:00
/// </summary>
2018-09-21 13:02:32 +08:00
protected Playfield()
2018-04-13 17:19:50 +08:00
{
RelativeSizeAxes = Axes.Both;
2018-09-21 13:35:50 +08:00
hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
2018-04-13 17:19:50 +08:00
}
[Resolved(CanBeNull = true)]
2019-04-10 16:11:17 +08:00
private IReadOnlyList<Mod> mods { get; set; }
2018-08-03 20:03:11 +08:00
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
2019-04-08 17:32:05 +08:00
private void load()
2018-04-13 17:19:50 +08:00
{
2019-03-08 14:01:45 +08:00
Cursor = CreateCursor();
2019-03-08 14:01:45 +08:00
if (Cursor != null)
2019-04-22 16:06:01 +08:00
{
// initial showing of the cursor will be handed by MenuCursorContainer (via DrawableRuleset's IProvideCursor implementation).
Cursor.Hide();
AddInternal(Cursor);
2019-04-22 16:06:01 +08:00
}
2018-04-13 17:19:50 +08:00
}
/// <summary>
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
/// </summary>
2018-07-17 14:48:51 +08:00
public virtual void PostProcess() => NestedPlayfields.ForEach(p => p.PostProcess());
2018-04-13 17:19:50 +08:00
/// <summary>
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
2018-04-13 17:19:50 +08:00
/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
2018-11-19 15:20:21 +08:00
public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
2018-04-13 17:19:50 +08:00
2019-03-06 11:34:58 +08:00
/// <summary>
2019-03-06 16:23:13 +08:00
/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
2019-03-06 11:34:58 +08:00
/// </summary>
public GameplayCursorContainer Cursor { get; private set; }
/// <summary>
/// Provide a cursor which is to be used for gameplay.
/// </summary>
/// <remarks>
/// The default provided cursor is invisible when inside the bounds of the <see cref="Playfield"/>.
/// </remarks>
/// <returns>The cursor, or null to show the menu cursor.</returns>
protected virtual GameplayCursorContainer CreateCursor() => new InvisibleCursorContainer();
2018-04-13 17:19:50 +08:00
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.
/// This does not add the <see cref="Playfield"/> to the draw hierarchy.
/// </summary>
/// <param name="otherPlayfield">The <see cref="Playfield"/> to add.</param>
protected void AddNested(Playfield otherPlayfield)
{
otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
nestedPlayfields.Value.Add(otherPlayfield);
2018-04-13 17:19:50 +08:00
}
protected override void LoadComplete()
{
base.LoadComplete();
// in the case a consumer forgets to add the HitObjectContainer, we will add it here.
if (HitObjectContainer.Parent == null)
AddInternal(HitObjectContainer);
}
2018-08-03 20:03:11 +08:00
protected override void Update()
{
base.Update();
if (mods != null)
2019-11-11 19:53:22 +08:00
{
2019-04-10 16:11:17 +08:00
foreach (var mod in mods)
2019-11-11 19:53:22 +08:00
{
2018-08-04 06:18:09 +08:00
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
2019-11-11 19:53:22 +08:00
}
}
2018-08-03 20:03:11 +08:00
}
2018-09-21 13:35:50 +08:00
/// <summary>
/// Creates the container that will be used to contain the <see cref="DrawableHitObject"/>s.
/// </summary>
protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
public class InvisibleCursorContainer : GameplayCursorContainer
{
protected override Drawable CreateCursor() => new InvisibleCursor();
private class InvisibleCursor : Drawable
{
}
}
2018-04-13 17:19:50 +08:00
}
}