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osu-lazer/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
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using osuTK;
using osuTK.Graphics;
using osuTK.Input;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events;
using System.Linq;
using osu.Framework.Localisation;
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namespace osu.Game.Screens.Select.Options
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{
public class BeatmapOptionsOverlay : OsuFocusedOverlayContainer
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{
private const float transition_duration = 500;
private const float x_position = 0.2f;
private const float x_movement = 0.8f;
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private const float height = 100;
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private readonly Box holder;
private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
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public override bool BlockScreenWideMouse => false;
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public BeatmapOptionsOverlay()
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
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Children = new Drawable[]
{
holder = new Box
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{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f),
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},
buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
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{
Height = height,
RelativePositionAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
},
};
}
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/// <param name="firstLine">Text in the first line.</param>
/// <param name="secondLine">Text in the second line.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="icon">Icon of the button.</param>
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/// <param name="action">Binding the button does.</param>
public void AddButton(LocalisableString firstLine, string secondLine, IconUsage icon, Color4 colour, Action action)
{
var button = new BeatmapOptionsButton
{
FirstLineText = firstLine,
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SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Action = () =>
{
Hide();
action?.Invoke();
},
};
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buttonsContainer.Add(button);
}
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protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_duration, Easing.OutQuint);
if (buttonsContainer.Position.X == 1 || Alpha == 0)
buttonsContainer.MoveToX(x_position - x_movement);
holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, Easing.OutQuint);
buttonsContainer.MoveToX(x_position, transition_duration, Easing.OutQuint);
buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, Easing.InSine);
buttonsContainer.MoveToX(x_position + x_movement, transition_duration, Easing.InSine);
buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, Easing.InSine);
this.FadeOut(transition_duration, Easing.InQuint);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
// don't absorb control as ToolbarRulesetSelector uses control + number to navigate
if (e.ControlPressed) return false;
if (!e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;
// go reverse as buttonsContainer is a ReverseChildIDFillFlowContainer
BeatmapOptionsButton found = buttonsContainer.Children.ElementAtOrDefault((buttonsContainer.Children.Count - 1) - requested);
if (found != null)
{
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found.TriggerClick();
return true;
}
}
return base.OnKeyDown(e);
}
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}
}