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Remove depth specification and button order regression

This commit is contained in:
Joehu 2019-10-04 17:14:19 -07:00
parent e7ba6ef5c4
commit 5d460eaf6b
2 changed files with 5 additions and 6 deletions

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.Select.Options
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
/// <para>Notice this is different to <see cref="Footer"/>!</para>
/// </param>
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
public void AddButton(string firstLine, string secondLine, IconUsage icon, Color4 colour, Action action, Key? hotkey = null)
{
var button = new BeatmapOptionsButton
{
@ -101,7 +101,6 @@ namespace osu.Game.Screens.Select.Options
SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Depth = depth,
Action = () =>
{
Hide();
@ -110,7 +109,7 @@ namespace osu.Game.Screens.Select.Options
HotKey = hotkey
};
buttonsContainer.Insert((int)depth, button);
buttonsContainer.Add(button);
}
}
}

View File

@ -230,9 +230,9 @@ namespace osu.Game.Screens.Select
Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number1, float.MaxValue);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number3);
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.Solid.Eraser, colours.Purple, () => clearScores(Beatmap.Value.BeatmapInfo), Key.Number2);
BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number3);
}
if (this.beatmaps == null)