2019-02-15 15:17:01 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2019-02-15 15:38:27 +08:00
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using NUnit.Framework;
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2019-02-15 15:17:01 +08:00
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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2019-02-15 15:38:27 +08:00
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[TestFixture]
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2019-02-15 15:17:01 +08:00
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public class TestCaseBackgroundScreenBeatmap : TestCasePlayer
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{
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2019-02-15 15:50:37 +08:00
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/// <summary>
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/// Check if the fade container is properly being faded when screen dim is enabled.
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/// </summary>
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2019-02-15 15:17:01 +08:00
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[Test]
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public void EnableUserDimTest()
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{
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim());
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2019-02-15 15:38:27 +08:00
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AddWaitStep(5, "Wait for dim");
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2019-02-15 15:17:01 +08:00
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState());
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}
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2019-02-15 15:50:37 +08:00
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/// <summary>
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/// Check if the fade container is properly being reset when screen dim is disabled.
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/// </summary>
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2019-02-15 15:38:27 +08:00
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[Test]
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public void DisableUserDimTest()
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{
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AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).DisableScreenDim());
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AddWaitStep(5, "Wait for dim");
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AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertUndimmed());
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}
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2019-02-15 15:17:01 +08:00
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protected override Player CreatePlayer(Ruleset ruleset) => new DimAccessiblePlayer();
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private class DimAccessiblePlayer : Player
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground();
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2019-02-18 11:55:42 +08:00
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2019-02-15 15:17:01 +08:00
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public void EnableScreenDim()
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{
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Background.UpdateDim.Value = true;
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}
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public void DisableScreenDim()
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{
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Background.UpdateDim.Value = false;
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}
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public bool AssertDimState()
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{
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return ((FadeAccessibleBackground)Background).AssertDimState();
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}
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2019-02-15 15:38:27 +08:00
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public bool AssertUndimmed()
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{
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return ((FadeAccessibleBackground)Background).AssertUndimmed();
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}
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2019-02-15 15:17:01 +08:00
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private class FadeAccessibleBackground : BackgroundScreenBeatmap
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{
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public bool AssertDimState()
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{
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2019-02-18 14:29:39 +08:00
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return FadeContainer.Colour == OsuColour.Gray(1 - (float)DimLevel);
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2019-02-15 15:17:01 +08:00
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}
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2019-02-15 15:38:27 +08:00
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public bool AssertUndimmed()
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{
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return FadeContainer.Colour == OsuColour.Gray(1.0f);
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}
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2019-02-15 15:17:01 +08:00
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}
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}
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}
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}
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