// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Graphics; using osu.Game.Rulesets; using osu.Game.Screens; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseBackgroundScreenBeatmap : TestCasePlayer { /// /// Check if the fade container is properly being faded when screen dim is enabled. /// [Test] public void EnableUserDimTest() { AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).EnableScreenDim()); AddWaitStep(5, "Wait for dim"); AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertDimState()); } /// /// Check if the fade container is properly being reset when screen dim is disabled. /// [Test] public void DisableUserDimTest() { AddStep("Test User Dimming", () => ((DimAccessiblePlayer)Player).DisableScreenDim()); AddWaitStep(5, "Wait for dim"); AddAssert("Check screen dim", () => ((DimAccessiblePlayer)Player).AssertUndimmed()); } protected override Player CreatePlayer(Ruleset ruleset) => new DimAccessiblePlayer(); private class DimAccessiblePlayer : Player { protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(); public void EnableScreenDim() { Background.UpdateDim.Value = true; } public void DisableScreenDim() { Background.UpdateDim.Value = false; } public bool AssertDimState() { return ((FadeAccessibleBackground)Background).AssertDimState(); } public bool AssertUndimmed() { return ((FadeAccessibleBackground)Background).AssertUndimmed(); } private class FadeAccessibleBackground : BackgroundScreenBeatmap { public bool AssertDimState() { return FadeContainer.Colour == OsuColour.Gray(1 - (float)DimLevel); } public bool AssertUndimmed() { return FadeContainer.Colour == OsuColour.Gray(1.0f); } } } } }