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osu-lazer/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Beatmaps;
using osu.Game.Modes.Mania.Judgements;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.UI
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit, ManiaJudgementInfo>
{
private readonly int columns;
public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
: base(beatmap)
{
this.columns = columns;
}
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
protected override IBeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override IBeatmapProcessor<ManiaBaseHit> CreateBeatmapProcessor() => new ManiaBeatmapProcessor();
protected override Playfield<ManiaBaseHit, ManiaJudgementInfo> CreatePlayfield() => new ManiaPlayfield(columns);
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protected override DrawableHitObject<ManiaBaseHit, ManiaJudgementInfo> GetVisualRepresentation(ManiaBaseHit h) => null;
}
}