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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System ;
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using System.Linq ;
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using NUnit.Framework ;
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using osu.Framework.Allocation ;
using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
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using osu.Framework.Testing ;
using osu.Framework.Utils ;
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using osu.Game.Graphics.Sprites ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Online.Multiplayer ;
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using osu.Game.Online.Rooms ;
using osu.Game.Online.Rooms.RoomStatuses ;
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using osu.Game.Overlays ;
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using osu.Game.Rulesets.Osu ;
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using osu.Game.Screens.OnlinePlay.Lounge ;
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using osu.Game.Screens.OnlinePlay.Lounge.Components ;
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using osu.Game.Screens.OnlinePlay.Match ;
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using osu.Game.Tests.Beatmaps ;
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using osuTK ;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneDrawableRoom : OsuTestScene
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{
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[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider ( OverlayColourScheme . Plum ) ;
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private readonly Bindable < Room > selectedRoom = new Bindable < Room > ( ) ;
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[Test]
public void TestMultipleStatuses ( )
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{
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FillFlowContainer rooms = null ;
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AddStep ( "create rooms" , ( ) = >
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{
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Child = rooms = new FillFlowContainer
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{
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Anchor = Anchor . Centre ,
Origin = Anchor . Centre ,
RelativeSizeAxes = Axes . Both ,
Size = new Vector2 ( 0.9f ) ,
Spacing = new Vector2 ( 10 ) ,
Children = new Drawable [ ]
{
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createLoungeRoom ( new Room
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{
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Name = { Value = "Multiplayer room" } ,
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Status = { Value = new RoomStatusOpen ( ) } ,
EndDate = { Value = DateTimeOffset . Now . AddDays ( 1 ) } ,
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Type = { Value = MatchType . HeadToHead } ,
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Playlist =
{
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new PlaylistItem ( new TestBeatmap ( new OsuRuleset ( ) . RulesetInfo )
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{
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BeatmapInfo =
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{
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StarRating = 2.5
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}
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} . BeatmapInfo )
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}
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} ) ,
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createLoungeRoom ( new Room
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{
Name = { Value = "Multiplayer room" } ,
Status = { Value = new RoomStatusOpen ( ) } ,
EndDate = { Value = DateTimeOffset . Now . AddDays ( 1 ) } ,
Type = { Value = MatchType . HeadToHead } ,
Playlist =
{
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new PlaylistItem ( new TestBeatmap ( new OsuRuleset ( ) . RulesetInfo )
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{
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BeatmapInfo =
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{
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StarRating = 2.5 ,
Metadata =
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{
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Artist = "very very very very very very very very very long artist" ,
ArtistUnicode = "very very very very very very very very very long artist" ,
Title = "very very very very very very very very very very very long title" ,
TitleUnicode = "very very very very very very very very very very very long title" ,
}
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}
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} . BeatmapInfo )
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}
} ) ,
createLoungeRoom ( new Room
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{
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Name = { Value = "Playlist room with multiple beatmaps" } ,
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Status = { Value = new RoomStatusPlaying ( ) } ,
EndDate = { Value = DateTimeOffset . Now . AddDays ( 1 ) } ,
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Playlist =
{
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new PlaylistItem ( new TestBeatmap ( new OsuRuleset ( ) . RulesetInfo )
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{
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BeatmapInfo =
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{
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StarRating = 2.5
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}
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} . BeatmapInfo ) ,
new PlaylistItem ( new TestBeatmap ( new OsuRuleset ( ) . RulesetInfo )
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{
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BeatmapInfo =
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{
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StarRating = 4.5
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}
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} . BeatmapInfo )
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}
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} ) ,
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createLoungeRoom ( new Room
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{
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Name = { Value = "Finished room" } ,
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Status = { Value = new RoomStatusEnded ( ) } ,
EndDate = { Value = DateTimeOffset . Now } ,
} ) ,
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createLoungeRoom ( new Room
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{
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Name = { Value = "Spotlight room" } ,
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Status = { Value = new RoomStatusOpen ( ) } ,
Category = { Value = RoomCategory . Spotlight } ,
} ) ,
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createLoungeRoom ( new Room
{
Name = { Value = "Featured artist room" } ,
Status = { Value = new RoomStatusOpen ( ) } ,
Category = { Value = RoomCategory . FeaturedArtist } ,
} ) ,
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}
} ;
} ) ;
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AddUntilStep ( "wait for panel load" , ( ) = > rooms . Count = = 6 ) ;
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AddUntilStep ( "correct status text" , ( ) = > rooms . ChildrenOfType < OsuSpriteText > ( ) . Count ( s = > s . Text . ToString ( ) . StartsWith ( "Currently playing" , StringComparison . Ordinal ) ) = = 2 ) ;
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AddUntilStep ( "correct status text" , ( ) = > rooms . ChildrenOfType < OsuSpriteText > ( ) . Count ( s = > s . Text . ToString ( ) . StartsWith ( "Ready to play" , StringComparison . Ordinal ) ) = = 4 ) ;
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}
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[Test]
public void TestEnableAndDisablePassword ( )
{
DrawableRoom drawableRoom = null ;
Room room = null ;
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AddStep ( "create room" , ( ) = > Child = drawableRoom = createLoungeRoom ( room = new Room
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{
Name = { Value = "Room with password" } ,
Status = { Value = new RoomStatusOpen ( ) } ,
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Type = { Value = MatchType . HeadToHead } ,
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} ) ) ;
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AddUntilStep ( "wait for panel load" , ( ) = > drawableRoom . ChildrenOfType < DrawableRoomParticipantsList > ( ) . Any ( ) ) ;
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AddAssert ( "password icon hidden" , ( ) = > Precision . AlmostEquals ( 0 , drawableRoom . ChildrenOfType < DrawableRoom . PasswordProtectedIcon > ( ) . Single ( ) . Alpha ) ) ;
AddStep ( "set password" , ( ) = > room . Password . Value = "password" ) ;
AddAssert ( "password icon visible" , ( ) = > Precision . AlmostEquals ( 1 , drawableRoom . ChildrenOfType < DrawableRoom . PasswordProtectedIcon > ( ) . Single ( ) . Alpha ) ) ;
AddStep ( "unset password" , ( ) = > room . Password . Value = string . Empty ) ;
AddAssert ( "password icon hidden" , ( ) = > Precision . AlmostEquals ( 0 , drawableRoom . ChildrenOfType < DrawableRoom . PasswordProtectedIcon > ( ) . Single ( ) . Alpha ) ) ;
}
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[Test]
public void TestMultiplayerRooms ( )
{
AddStep ( "create rooms" , ( ) = > Child = new FillFlowContainer
{
AutoSizeAxes = Axes . Y ,
RelativeSizeAxes = Axes . X ,
Direction = FillDirection . Vertical ,
Spacing = new Vector2 ( 5 ) ,
Children = new [ ]
{
new DrawableMatchRoom ( new Room
{
Name = { Value = "A host-only room" } ,
QueueMode = { Value = QueueMode . HostOnly } ,
Type = { Value = MatchType . HeadToHead }
} ) ,
new DrawableMatchRoom ( new Room
{
Name = { Value = "An all-players, team-versus room" } ,
QueueMode = { Value = QueueMode . AllPlayers } ,
Type = { Value = MatchType . TeamVersus }
} ) ,
new DrawableMatchRoom ( new Room
{
Name = { Value = "A round-robin room" } ,
QueueMode = { Value = QueueMode . AllPlayersRoundRobin } ,
Type = { Value = MatchType . HeadToHead }
} ) ,
}
} ) ;
}
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private DrawableRoom createLoungeRoom ( Room room )
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{
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room . Host . Value ? ? = new APIUser { Username = "peppy" , Id = 2 } ;
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if ( room . RecentParticipants . Count = = 0 )
{
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room . RecentParticipants . AddRange ( Enumerable . Range ( 0 , 20 ) . Select ( i = > new APIUser
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{
Id = i ,
Username = $"User {i}"
} ) ) ;
}
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return new DrawableLoungeRoom ( room )
{
MatchingFilter = true ,
SelectedRoom = { BindTarget = selectedRoom }
} ;
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}
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}
}