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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
[Cached]
private readonly InputCountController controller;
public TestSceneKeyCounter()
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{
Children = new Drawable[]
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{
controller = new InputCountController(),
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(72.7f),
Children = new KeyCounterDisplay[]
{
new DefaultKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
},
new ArgonKeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
}
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};
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var inputTriggers = new InputTrigger[]
{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
};
AddRange(inputTriggers);
controller.AddRange(inputTriggers);
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AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
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var trigger = new KeyCounterKeyboardTrigger(key);
Add(trigger);
controller.Add(trigger);
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});
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InputTrigger testTrigger = controller.Triggers.First();
Key testKey = ((KeyCounterKeyboardTrigger)testTrigger).Key;
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addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testTrigger.ActivationCount.Value == 1);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testTrigger.ActivationCount.Value == 2);
AddStep("Disable counting", () => controller.IsCounting.Value = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
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void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
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}
}
}