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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Platform;
using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Multiplayer
{
public partial class TestSceneMultiplayerMatchSongSelect : MultiplayerTestScene
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{
private BeatmapManager manager;
private RulesetStore rulesets;
private IList<BeatmapInfo> beatmaps => importedBeatmapSet?.PerformRead(s => s.Beatmaps) ?? new List<BeatmapInfo>();
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private TestMultiplayerMatchSongSelect songSelect;
private Live<BeatmapSetInfo> importedBeatmapSet;
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[Resolved]
private OsuConfigManager configManager { get; set; }
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[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
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DetachedBeatmapStore detachedBeatmapStore;
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(detachedBeatmapStore = new DetachedBeatmapStore());
Dependencies.Cache(Realm);
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importedBeatmapSet = manager.Import(TestResources.CreateTestBeatmapSetInfo(8, rulesets.AvailableRulesets.ToArray()));
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Add(detachedBeatmapStore);
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}
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private void setUp()
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{
AddStep("reset", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
SelectedMods.SetDefault();
});
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AddStep("create song select", () => LoadScreen(songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value)));
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AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
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}
[Test]
public void TestSelectFreeMods()
{
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setUp();
AddStep("set some freemods", () => songSelect.FreeMods.Value = new OsuRuleset().GetModsFor(ModType.Fun).ToArray());
AddStep("set all freemods", () => songSelect.FreeMods.Value = new OsuRuleset().CreateAllMods().ToArray());
AddStep("set no freemods", () => songSelect.FreeMods.Value = Array.Empty<Mod>());
}
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[Test]
public void TestBeatmapConfirmed()
{
BeatmapInfo selectedBeatmap = null;
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setUp();
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AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("select beatmap",
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
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AddUntilStep("wait for selection", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
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AddUntilStep("wait for ongoing operation to complete", () => !OnlinePlayDependencies.OngoingOperationTracker.InProgress.Value);
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AddStep("set mods", () => SelectedMods.Value = new[] { new TaikoModDoubleTime() });
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddUntilStep("song select exited", () => !songSelect.IsCurrentScreen());
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AddAssert("beatmap not changed", () => Beatmap.Value.BeatmapInfo.Equals(selectedBeatmap));
AddAssert("ruleset not changed", () => Ruleset.Value.Equals(new TaikoRuleset().RulesetInfo));
AddAssert("mods not changed", () => SelectedMods.Value.Single() is TaikoModDoubleTime);
}
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[TestCase(typeof(OsuModHidden), typeof(OsuModHidden))] // Same mod.
[TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible.
public void TestAllowedModDeselectedWhenRequired(Type allowedMod, Type requiredMod)
{
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setUp();
AddStep("change ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep($"select {allowedMod.ReadableName()} as allowed", () => songSelect.FreeMods.Value = new[] { (Mod)Activator.CreateInstance(allowedMod) });
AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) });
AddAssert("freemods empty", () => songSelect.FreeMods.Value.Count == 0);
// A previous test's mod overlay could still be fading out.
AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType<FreeModSelectOverlay>().Count() == 1);
assertFreeModNotShown(allowedMod);
assertFreeModNotShown(requiredMod);
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}
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[Test]
public void TestChangeRulesetImmediatelyAfterLoadComplete()
{
AddStep("reset", () =>
{
configManager.SetValue(OsuSetting.ShowConvertedBeatmaps, false);
Beatmap.SetDefault();
SelectedMods.SetDefault();
});
AddStep("create song select", () =>
{
SelectedRoom.Value.Playlist.Single().RulesetID = 2;
songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value, SelectedRoom.Value.Playlist.Single());
songSelect.OnLoadComplete += _ => Ruleset.Value = new TaikoRuleset().RulesetInfo;
LoadScreen(songSelect);
});
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddAssert("beatmap is taiko", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, () => Is.EqualTo(1));
AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID, () => Is.EqualTo(1));
}
private void assertFreeModNotShown(Type type)
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{
AddAssert($"{type.ReadableName()} not displayed in freemod overlay",
() => this.ChildrenOfType<FreeModSelectOverlay>()
.Single()
.ChildrenOfType<ModPanel>()
.Where(panel => panel.Visible)
.All(b => b.Mod.GetType() != type));
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}
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private partial class TestMultiplayerMatchSongSelect : MultiplayerMatchSongSelect
{
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public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
public new Bindable<IReadOnlyList<Mod>> FreeMods => base.FreeMods;
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public new BeatmapCarousel Carousel => base.Carousel;
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public TestMultiplayerMatchSongSelect(Room room, [CanBeNull] PlaylistItem itemToEdit = null)
: base(room, itemToEdit)
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{
}
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}
}
}