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osu-lazer/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySpinner.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
public abstract class LegacySpinner : CompositeDrawable, IHasApproachCircle
{
public const float SPRITE_SCALE = 0.625f;
/// <remarks>
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/// All constants are in osu!stable's gamefield space, which is shifted 16px downwards.
/// This offset is negated to bring all constants into window-space.
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/// Note: SPINNER_Y_CENTRE + SPINNER_TOP_OFFSET - Position.Y = 240 (=480/2, or half the window-space in osu!stable)
/// </remarks>
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protected const float SPINNER_TOP_OFFSET = 45f - 16f;
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protected const float SPINNER_Y_CENTRE = SPINNER_TOP_OFFSET + 219f;
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private const float spm_hide_offset = 50f;
protected DrawableSpinner DrawableSpinner { get; private set; }
public Drawable ApproachCircle { get; protected set; }
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private Sprite spin;
private Sprite clear;
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private LegacySpriteText bonusCounter;
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private Sprite spmBackground;
private LegacySpriteText spmCounter;
[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject, ISkinSource source)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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// osu!stable positions spinner components in window-space (as opposed to gamefield-space). This is a 640x480 area taking up the entire screen.
// In lazer, the gamefield-space positional transformation is applied in OsuPlayfieldAdjustmentContainer, which is inverted here to make this area take up the entire window space.
Size = new Vector2(640, 480);
Position = new Vector2(0, -8f);
DrawableSpinner = (DrawableSpinner)drawableHitObject;
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AddInternal(new Container
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{
Depth = float.MinValue,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
spin = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-spin"),
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 335,
},
clear = new Sprite
{
Alpha = 0,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Texture = source.GetTexture("spinner-clear"),
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 115,
},
bonusCounter = new LegacySpriteText(LegacyFont.Score)
{
Alpha = 0f,
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 299,
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
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spmBackground = new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Texture = source.GetTexture("spinner-rpm"),
Scale = new Vector2(SPRITE_SCALE),
Position = new Vector2(-87, 445 + spm_hide_offset),
},
spmCounter = new LegacySpriteText(LegacyFont.Score)
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{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Scale = new Vector2(SPRITE_SCALE * 0.9f),
Position = new Vector2(80, 448 + spm_hide_offset),
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
}
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});
}
private IBindable<double> gainedBonus;
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private IBindable<double> spinsPerMinute;
private readonly Bindable<bool> completed = new Bindable<bool>();
protected override void LoadComplete()
{
base.LoadComplete();
gainedBonus = DrawableSpinner.GainedBonus.GetBoundCopy();
gainedBonus.BindValueChanged(bonus =>
{
bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
bonusCounter.FadeOutFromOne(800, Easing.Out);
bonusCounter.ScaleTo(SPRITE_SCALE * 2f).Then().ScaleTo(SPRITE_SCALE * 1.28f, 800, Easing.Out);
});
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spinsPerMinute = DrawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
completed.BindValueChanged(onCompletedChanged, true);
DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
}
private void onCompletedChanged(ValueChangedEvent<bool> completed)
{
if (completed.NewValue)
{
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double startTime = Math.Min(Time.Current, DrawableSpinner.HitStateUpdateTime - 400);
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using (BeginAbsoluteSequence(startTime))
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{
clear.FadeInFromZero(400, Easing.Out);
clear.ScaleTo(SPRITE_SCALE * 2)
.Then().ScaleTo(SPRITE_SCALE * 0.8f, 240, Easing.Out)
.Then().ScaleTo(SPRITE_SCALE, 160);
}
const double fade_out_duration = 50;
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using (BeginAbsoluteSequence(DrawableSpinner.HitStateUpdateTime - fade_out_duration))
clear.FadeOut(fade_out_duration);
}
else
{
clear.ClearTransforms();
clear.Alpha = 0;
}
}
protected override void Update()
{
base.Update();
completed.Value = Time.Current >= DrawableSpinner.Result.TimeCompleted;
}
protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
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switch (drawableHitObject)
{
case DrawableSpinner d:
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using (BeginAbsoluteSequence(d.HitObject.StartTime - d.HitObject.TimeFadeIn))
{
spmBackground.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
spmCounter.MoveToOffset(new Vector2(0, -spm_hide_offset), d.HitObject.TimeFadeIn, Easing.Out);
}
using (BeginAbsoluteSequence(d.HitObject.StartTime))
ApproachCircle?.ScaleTo(SPRITE_SCALE * 0.1f, d.HitObject.Duration);
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double spinFadeOutLength = Math.Min(400, d.HitObject.Duration);
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using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime - spinFadeOutLength))
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spin.FadeOutFromOne(spinFadeOutLength);
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break;
case DrawableSpinnerTick d:
if (state == ArmedState.Hit)
{
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using (BeginAbsoluteSequence(d.HitStateUpdateTime))
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spin.FadeOut(300);
}
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (DrawableSpinner != null)
DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
}
}
}