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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
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using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public partial class TestScenePlaylistsRoomCreation : OnlinePlayTestScene
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{
private BeatmapManager manager;
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private TestPlaylistsRoomSubScreen match;
private BeatmapSetInfo importedBeatmap;
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[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, API, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);
}
[SetUpSteps]
public void SetupSteps()
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{
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AddStep("set room", () => SelectedRoom!.Value = new Room());
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importBeatmap();
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AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom!.Value)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
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}
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[Test]
public void TestLoadSimpleMatch()
{
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setupAndCreateRoom(room =>
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{
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room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.RecentParticipants.Add(room.Host.Value);
room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First())
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{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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});
});
AddUntilStep("Progress details are hidden", () => match.ChildrenOfType<RoomLocalUserInfo>().FirstOrDefault()?.Parent!.Alpha == 0);
AddUntilStep("Leaderboard shows two aggregate scores", () => match.ChildrenOfType<MatchLeaderboardScore>().Count(s => s.ScoreText.Text != "0") == 2);
ClickButtonWhenEnabled<PlaylistsReadyButton>();
AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader);
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}
[Test]
public void TestAttemptLimitedMatch()
{
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.MaxAttempts.Value = 5;
room.Host.Value = API.LocalUser.Value;
room.RecentParticipants.Add(room.Host.Value);
room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First())
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
AddUntilStep("Progress details are visible", () => match.ChildrenOfType<RoomLocalUserInfo>().FirstOrDefault()?.Parent!.Alpha == 1);
}
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[Test]
public void TestPlaylistItemSelectedOnCreate()
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{
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setupAndCreateRoom(room =>
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{
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room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem(importedBeatmap.Beatmaps.First())
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{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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});
});
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AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom!.Value.Playlist[0]);
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}
[Test]
public void TestBeatmapUpdatedOnReImport()
{
string realHash = null;
int realOnlineId = 0;
int realOnlineSetId = 0;
AddStep("store real beatmap values", () =>
{
realHash = importedBeatmap.Beatmaps[0].MD5Hash;
realOnlineId = importedBeatmap.Beatmaps[0].OnlineID;
realOnlineSetId = importedBeatmap.OnlineID;
});
AddStep("import modified beatmap", () =>
{
var modifiedBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
OnlineID = realOnlineId,
Metadata = new BeatmapMetadata(),
BeatmapSet =
{
OnlineID = realOnlineSetId
}
},
};
modifiedBeatmap.HitObjects.Clear();
modifiedBeatmap.HitObjects.Add(new HitCircle { StartTime = 5000 });
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Debug.Assert(modifiedBeatmap.BeatmapInfo.BeatmapSet != null);
manager.Import(modifiedBeatmap.BeatmapInfo.BeatmapSet);
});
// Create the room using the real beatmap values.
setupAndCreateRoom(room =>
{
room.Name.Value = "my awesome room";
room.Host.Value = API.LocalUser.Value;
room.Playlist.Add(new PlaylistItem(new BeatmapInfo
{
MD5Hash = realHash,
OnlineID = realOnlineId,
Metadata = new BeatmapMetadata(),
BeatmapSet = new BeatmapSetInfo
{
OnlineID = realOnlineSetId,
}
})
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
});
});
AddAssert("match has default beatmap", () => match.Beatmap.IsDefault);
AddStep("reimport original beatmap", () =>
{
var originalBeatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
OnlineID = realOnlineId,
BeatmapSet =
{
OnlineID = realOnlineSetId
}
},
};
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Debug.Assert(originalBeatmap.BeatmapInfo.BeatmapSet != null);
manager.Import(originalBeatmap.BeatmapInfo.BeatmapSet);
});
AddUntilStep("match has correct beatmap", () => realHash == match.Beatmap.Value.BeatmapInfo.MD5Hash);
}
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private void setupAndCreateRoom(Action<Room> room)
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{
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AddStep("setup room", () => room(SelectedRoom!.Value));
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AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsRoomSettingsOverlay.CreateRoomButton>().Single());
InputManager.Click(MouseButton.Left);
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});
}
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private void importBeatmap() => AddStep("import beatmap", () =>
{
var beatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
Debug.Assert(beatmap.BeatmapInfo.BeatmapSet != null);
importedBeatmap = manager.Import(beatmap.BeatmapInfo.BeatmapSet)?.Value.Detach();
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});
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private partial class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen
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{
public new Bindable<PlaylistItem> SelectedItem => base.SelectedItem;
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
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[Resolved(canBeNull: true)]
[CanBeNull]
private IDialogOverlay dialogOverlay { get; set; }
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public TestPlaylistsRoomSubScreen(Room room)
: base(room)
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{
}
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public override bool OnExiting(ScreenExitEvent e)
{
// For testing purposes allow the screen to exit without confirming on second attempt.
if (!ExitConfirmed && dialogOverlay?.CurrentDialog is ConfirmDiscardChangesDialog confirmDialog)
{
confirmDialog.PerformAction<PopupDialogDangerousButton>();
return true;
}
return base.OnExiting(e);
}
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}
}
}