1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-20 02:22:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs

210 lines
7.4 KiB
C#
Raw Normal View History

2020-12-21 17:42:31 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2021-05-11 18:31:32 +08:00
using System;
2021-05-11 18:01:41 +08:00
using System.Linq;
using NUnit.Framework;
2021-03-03 20:54:34 +08:00
using osu.Framework.Allocation;
2021-05-11 18:01:41 +08:00
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
2021-03-03 20:54:34 +08:00
using osu.Game.Online.Multiplayer;
2021-05-11 18:01:41 +08:00
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Components;
2021-05-11 18:31:32 +08:00
using osu.Game.Screens.OnlinePlay.Multiplayer;
2021-05-11 18:01:41 +08:00
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
2020-12-21 17:42:31 +08:00
namespace osu.Game.Tests.Visual.Multiplayer
2020-12-21 17:42:31 +08:00
{
2021-03-03 20:54:34 +08:00
public class TestSceneMultiplayer : ScreenTestScene
2020-12-21 17:42:31 +08:00
{
private TestMultiplayer multiplayerScreen;
2021-05-11 18:01:41 +08:00
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerClient client => multiplayerScreen.Client;
private Room room => client.APIRoom;
2020-12-25 12:38:11 +08:00
public TestSceneMultiplayer()
2021-05-11 18:01:41 +08:00
{
loadMultiplayer();
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
2021-05-11 18:01:41 +08:00
[SetUp]
public void Setup() => Schedule(() =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
2021-05-11 18:01:41 +08:00
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
[Test]
public void TestUserSetToIdleWhenBeatmapDeleted()
{
loadMultiplayer();
2021-05-11 18:31:32 +08:00
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
2021-05-13 10:53:50 +08:00
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
2021-05-11 18:01:41 +08:00
}
[Test]
2021-05-11 18:21:44 +08:00
public void TestLocalPlayDoesNotStartWhileSpectatingWithNoBeatmap()
2021-05-11 18:01:41 +08:00
{
loadMultiplayer();
2021-05-11 18:31:32 +08:00
createRoom(() => new Room
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
Name = { Value = "Test Room" },
Playlist =
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
new PlaylistItem
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
2021-05-11 18:01:41 +08:00
}
2021-05-11 18:21:44 +08:00
}
2021-05-11 18:01:41 +08:00
});
2021-05-11 18:21:44 +08:00
AddStep("join other user (ready, host)", () =>
2021-05-11 18:01:41 +08:00
{
2021-05-11 18:21:44 +08:00
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
2021-05-11 18:01:41 +08:00
InputManager.Click(MouseButton.Left);
});
2021-05-11 18:21:44 +08:00
AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreen.IsCurrentScreen());
}
[Test]
public void TestLocalPlayStartsWhileSpectatingWhenBeatmapBecomesAvailable()
{
loadMultiplayer();
2021-05-11 18:31:32 +08:00
createRoom(() => new Room
2021-05-11 18:21:44 +08:00
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
2021-05-11 18:01:41 +08:00
AddStep("join other user (ready, host)", () =>
{
client.AddUser(new User { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("start match externally", () => client.StartMatch());
2021-05-11 18:21:44 +08:00
AddStep("restore beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddUntilStep("play started", () => !multiplayerScreen.IsCurrentScreen());
}
2021-05-11 18:31:32 +08:00
private void createRoom(Func<Room> room)
2021-05-11 18:21:44 +08:00
{
AddStep("open room", () =>
{
2021-05-11 18:31:32 +08:00
multiplayerScreen.OpenNewRoom(room());
2021-05-11 18:21:44 +08:00
});
2021-05-11 18:31:32 +08:00
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
2021-05-11 18:21:44 +08:00
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
2021-05-11 18:01:41 +08:00
}
private void loadMultiplayer()
2020-12-21 17:42:31 +08:00
{
AddStep("show", () =>
{
multiplayerScreen = new TestMultiplayer();
// Needs to be added at a higher level since the multiplayer screen becomes non-current.
Child = multiplayerScreen.Client;
LoadScreen(multiplayerScreen);
});
2020-12-21 17:42:31 +08:00
AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded);
2020-12-21 17:42:31 +08:00
}
2021-03-03 20:54:34 +08:00
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
2020-12-24 04:00:47 +08:00
{
2021-05-20 14:39:45 +08:00
[Cached(typeof(MultiplayerClient))]
2021-03-03 20:54:34 +08:00
public readonly TestMultiplayerClient Client;
2020-12-24 04:00:47 +08:00
2021-03-03 20:54:34 +08:00
public TestMultiplayer()
{
Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
2021-03-03 20:54:34 +08:00
}
2020-12-24 04:00:47 +08:00
2020-12-25 12:38:11 +08:00
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
2020-12-21 17:42:31 +08:00
}
}
}