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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
using osu.Game.Skinning.Components;
using osuTK;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinEditor : PlayerTestScene
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{
private SkinEditor skinEditor = null!;
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protected override bool Autoplay => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
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[SetUpSteps]
public override void SetUpSteps()
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{
base.SetUpSteps();
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AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
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AddStep("reload skin editor", () =>
{
if (skinEditor.IsNotNull())
skinEditor.Expire();
Player.ScaleTo(0.4f);
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
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}
[Test]
public void TestCyclicSelection()
{
SkinBlueprint[] blueprints = null!;
AddStep("Add big black boxes", () =>
{
InputManager.MoveMouseTo(skinEditor.ChildrenOfType<BigBlackBox>().First());
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
InputManager.Click(MouseButton.Left);
});
AddAssert("Three black boxes added", () => targetContainer.Components.OfType<BigBlackBox>().Count(), () => Is.EqualTo(3));
AddStep("Store black box blueprints", () =>
{
blueprints = skinEditor.ChildrenOfType<SkinBlueprint>().Where(b => b.Item is BigBlackBox).ToArray();
});
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
AddStep("move cursor to black box", () =>
{
// Slightly offset from centre to avoid random failures (see https://github.com/ppy/osu-framework/issues/5669).
InputManager.MoveMouseTo(((Drawable)blueprints[0].Item).ScreenSpaceDrawQuad.Centre + new Vector2(1));
});
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 2", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[1].Item));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 3", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[2].Item));
AddStep("click on black box stack", () => InputManager.Click(MouseButton.Left));
AddAssert("Selection is black box 1", () => skinEditor.SelectedComponents.Single(), () => Is.EqualTo(blueprints[0].Item));
}
[TestCase(false)]
[TestCase(true)]
public void TestBringToFront(bool alterSelectionOrder)
{
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
IEnumerable<ISerialisableDrawable> originalOrder = null!;
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
if (alterSelectionOrder)
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
else
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
}
[TestCase(false)]
[TestCase(true)]
public void TestSendToBack(bool alterSelectionOrder)
{
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
IEnumerable<ISerialisableDrawable> originalOrder = null!;
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
if (alterSelectionOrder)
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
else
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
}
[Test]
public void TestToggleEditor()
{
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
}
[Test]
public void TestEditComponent()
{
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BarHitErrorMeter hitErrorMeter = null!;
AddStep("select bar hit error blueprint", () =>
{
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
skinEditor.SelectedComponents.Clear();
skinEditor.SelectedComponents.Add(blueprint.Item);
});
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AddStep("move by keyboard", () => InputManager.Key(Key.Right));
AddAssert("hitErrorMeter moved", () => hitErrorMeter.X != 0);
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
AddStep("hover first slider", () =>
{
InputManager.MoveMouseTo(
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
.ChildrenOfType<SettingsSlider<float>>().First()
.ChildrenOfType<SliderBar<float>>().First()
);
});
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
}