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osu-lazer/osu.Game.Modes.Osu/osu.Game.Modes.Osu.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<ProjectGuid>{C92A607B-1FDD-4954-9F92-03FF547D9080}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>osu.Game.Modes.Osu</RootNamespace>
<AssemblyName>osu.Game.Modes.Osu</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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</PropertyGroup>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
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<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
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</ItemGroup>
<ItemGroup>
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<Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
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<Compile Include="Objects\BezierApproximator.cs" />
<Compile Include="Objects\CircularArcApproximator.cs" />
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPoint.cs" />
<Compile Include="Objects\Drawables\DrawableSpinner.cs" />
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
<Compile Include="Objects\Drawables\HitExplosion.cs" />
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSliderTick.cs" />
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
<Compile Include="Objects\OsuHitObjectDifficulty.cs" />
<Compile Include="Objects\OsuHitObjectParser.cs" />
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<Compile Include="Objects\SliderCurve.cs" />
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<Compile Include="Objects\SliderTick.cs" />
<Compile Include="OsuAutoReplay.cs" />
<Compile Include="OsuDifficultyCalculator.cs" />
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<Compile Include="OsuScore.cs" />
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<Compile Include="OsuScoreProcessor.cs" />
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<Compile Include="UI\OsuHitRenderer.cs" />
<Compile Include="UI\OsuPlayfield.cs" />
<Compile Include="OsuRuleset.cs" />
<Compile Include="Objects\HitCircle.cs" />
<Compile Include="Objects\Drawables\DrawableHitCircle.cs" />
<Compile Include="Objects\OsuHitObject.cs" />
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<Compile Include="Objects\Slider.cs" />
<Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="OsuMod.cs" />
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</ItemGroup>
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{0d3fbf8a-7464-4cf7-8c90-3e7886df2d4d}</Project>
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
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<None Include="..\osu.licenseheader">
<Link>osu.licenseheader</Link>
</None>
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<None Include="app.config" />
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<None Include="packages.config" />
</ItemGroup>
<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>