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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
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{
public readonly Bindable<ScoringMode> Mode = new Bindable<ScoringMode>(ScoringMode.Exponential);
public OsuScoreProcessor()
{
}
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public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
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: base(rulesetContainer)
{
}
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private float hpDrainRate;
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private int totalAccurateJudgements;
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
private double comboMaxScore;
protected override void ComputeTargets(Beatmap<OsuHitObject> beatmap)
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{
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hpDrainRate = beatmap.BeatmapInfo.Difficulty.DrainRate;
totalAccurateJudgements = beatmap.HitObjects.Count;
foreach (var unused in beatmap.HitObjects)
{
// TODO: add support for other object types.
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
}
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}
protected override void Reset()
{
base.Reset();
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Health.Value = 1;
Accuracy.Value = 1;
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scoreResultCounts.Clear();
comboResultCounts.Clear();
}
public override void PopulateScore(Score score)
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{
base.PopulateScore(score);
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score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
}
protected override void OnNewJudgement(Judgement judgement)
{
var osuJudgement = (OsuJudgement)judgement;
if (judgement.Result != HitResult.None)
{
scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
}
switch (judgement.Result)
{
case HitResult.Great:
Health.Value += (10.2 - hpDrainRate) * 0.02;
break;
case HitResult.Good:
Health.Value += (8 - hpDrainRate) * 0.02;
break;
case HitResult.Meh:
Health.Value += (4 - hpDrainRate) * 0.02;
break;
/*case HitResult.SliderTick:
Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
break;*/
case HitResult.Miss:
Health.Value -= hpDrainRate * 0.04;
break;
}
calculateScore();
}
private void calculateScore()
{
int baseScore = 0;
double comboScore = 0;
int baseMaxScore = 0;
foreach (var j in Judgements)
{
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baseScore += j.NumericResult;
baseMaxScore += j.MaxNumericResult;
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comboScore += j.NumericResult * (1 + Combo.Value / 10d);
}
Accuracy.Value = (double)baseScore / baseMaxScore;
if (comboScore > comboMaxScore)
comboMaxScore = comboScore;
if (baseScore == 0)
TotalScore.Value = 0;
else
{
// temporary to make scoring feel more like score v1 without being score v1.
float exponentialFactor = Mode.Value == ScoringMode.Exponential ? (float)Judgements.Count / 100 : 1;
TotalScore.Value =
(int)
(
exponentialFactor *
700000 * comboScore / comboMaxScore +
300000 * Math.Pow(Accuracy.Value, 10) * ((double)Judgements.Count / totalAccurateJudgements) +
0 /* bonusScore */
);
}
}
public enum ScoringMode
{
Standardised,
Exponential
}
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}
}