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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
using osu.Framework.Allocation ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Containers ;
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using osu.Framework.Input ;
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using osu.Game.Modes.Objects ;
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using osu.Game.Modes.Objects.Drawables ;
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using osu.Game.Beatmaps ;
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using osu.Game.Screens.Play ;
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namespace osu.Game.Modes.UI
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{
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public abstract class HitRenderer : Container
{
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public event Action < JudgementInfo > OnJudgement ;
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public event Action OnAllJudged ;
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public abstract bool AllObjectsJudged { get ; }
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protected void TriggerOnJudgement ( JudgementInfo j )
{
OnJudgement ? . Invoke ( j ) ;
if ( AllObjectsJudged )
OnAllJudged ? . Invoke ( ) ;
}
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}
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public abstract class HitRenderer < TObject > : HitRenderer
where TObject : HitObject
{
private List < TObject > objects ;
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public PlayerInputManager InputManager ;
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protected Playfield < TObject > Playfield ;
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public override bool AllObjectsJudged = > Playfield . HitObjects . Children . First ( ) ? . Judgement . Result ! = null ; //reverse depth sort means First() instead of Last().
public IEnumerable < DrawableHitObject > DrawableObjects = > Playfield . HitObjects . Children ;
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public Beatmap Beatmap
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{
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set
{
objects = Convert ( value ) ;
if ( IsLoaded )
loadObjects ( ) ;
}
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}
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protected abstract Playfield < TObject > CreatePlayfield ( ) ;
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protected abstract HitObjectConverter < TObject > Converter { get ; }
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protected virtual List < TObject > Convert ( Beatmap beatmap ) = > Converter . Convert ( beatmap ) ;
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public HitRenderer ( )
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{
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RelativeSizeAxes = Axes . Both ;
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}
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[BackgroundDependencyLoader]
private void load ( )
{
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Playfield = CreatePlayfield ( ) ;
Playfield . InputManager = InputManager ;
Add ( Playfield ) ;
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loadObjects ( ) ;
}
private void loadObjects ( )
{
if ( objects = = null ) return ;
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foreach ( TObject h in objects )
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{
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DrawableHitObject < TObject > drawableObject = GetVisualRepresentation ( h ) ;
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if ( drawableObject = = null ) continue ;
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drawableObject . OnJudgement + = onJudgement ;
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Playfield . Add ( drawableObject ) ;
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}
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Playfield . PostProcess ( ) ;
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}
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private void onJudgement ( DrawableHitObject < TObject > o , JudgementInfo j ) = > TriggerOnJudgement ( j ) ;
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protected abstract DrawableHitObject < TObject > GetVisualRepresentation ( TObject h ) ;
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}
}