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osu-lazer/osu.Game/Modes/UI/HitRenderer.cs

100 lines
2.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
namespace osu.Game.Modes.UI
{
public abstract class HitRenderer : Container
{
public event Action<JudgementInfo> OnJudgement;
public event Action OnAllJudged;
public abstract bool AllObjectsJudged { get; }
protected void TriggerOnJudgement(JudgementInfo j)
{
OnJudgement?.Invoke(j);
if (AllObjectsJudged)
OnAllJudged?.Invoke();
}
}
public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
private List<TObject> objects;
public PlayerInputManager InputManager;
protected Playfield<TObject> Playfield;
public override bool AllObjectsJudged => Playfield.HitObjects.Children.First()?.Judgement.Result != null; //reverse depth sort means First() instead of Last().
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
public Beatmap Beatmap
{
set
{
objects = Convert(value);
if (IsLoaded)
loadObjects();
}
}
protected abstract Playfield<TObject> CreatePlayfield();
protected abstract HitObjectConverter<TObject> Converter { get; }
protected virtual List<TObject> Convert(Beatmap beatmap) => Converter.Convert(beatmap);
public HitRenderer()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
Playfield = CreatePlayfield();
Playfield.InputManager = InputManager;
Add(Playfield);
loadObjects();
}
private void loadObjects()
{
if (objects == null) return;
foreach (TObject h in objects)
{
DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
if (drawableObject == null) continue;
drawableObject.OnJudgement += onJudgement;
Playfield.Add(drawableObject);
}
Playfield.PostProcess();
}
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
}
}