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osu-lazer/osu.Game/Beatmaps/BeatmapInfo.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.IO.Serialization;
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using osu.Game.Rulesets;
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using SQLite.Net.Attributes;
using SQLiteNetExtensions.Attributes;
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namespace osu.Game.Beatmaps
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{
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable
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{
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[PrimaryKey, AutoIncrement]
public int ID { get; set; }
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//TODO: should be in database
public int BeatmapVersion;
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public int? OnlineBeatmapID { get; set; }
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public int? OnlineBeatmapSetID { get; set; }
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[ForeignKey(typeof(BeatmapSetInfo))]
public int BeatmapSetInfoID { get; set; }
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[ManyToOne]
public BeatmapSetInfo BeatmapSet { get; set; }
[ForeignKey(typeof(BeatmapMetadata))]
public int BeatmapMetadataID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapMetadata Metadata { get; set; }
[ForeignKey(typeof(BeatmapDifficulty)), NotNull]
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public int BaseDifficultyID { get; set; }
[OneToOne(CascadeOperations = CascadeOperation.All)]
public BeatmapDifficulty Difficulty { get; set; }
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[Ignore]
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public BeatmapMetrics Metrics { get; set; }
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[Ignore]
public BeatmapOnlineInfo OnlineInfo { get; set; }
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public string Path { get; set; }
[JsonProperty("file_sha2")]
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public string Hash { get; set; }
public bool Hidden { get; set; }
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/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[Indexed]
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
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// General
public int AudioLeadIn { get; set; }
public bool Countdown { get; set; }
public float StackLeniency { get; set; }
public bool SpecialStyle { get; set; }
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[ForeignKey(typeof(RulesetInfo))]
public int RulesetID { get; set; }
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[OneToOne(CascadeOperations = CascadeOperation.CascadeRead)]
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public RulesetInfo Ruleset { get; set; }
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public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
// Editor
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
public string StoredBookmarks { get; set; }
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[Ignore]
[JsonIgnore]
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public int[] Bookmarks
{
get { return StoredBookmarks.Split(',').Select(int.Parse).ToArray(); }
set { StoredBookmarks = string.Join(",", value); }
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}
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public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
public string Version { get; set; }
public double StarDifficulty { get; set; }
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public bool Equals(BeatmapInfo other)
{
if (ID == 0 || other?.ID == 0)
// one of the two BeatmapInfos we are comparing isn't sourced from a database.
// fall back to reference equality.
return ReferenceEquals(this, other);
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return ID == other?.ID;
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}
public bool AudioEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
public bool BackgroundEquals(BeatmapInfo other) => other != null && BeatmapSet != null && other.BeatmapSet != null &&
BeatmapSet.Hash == other.BeatmapSet.Hash &&
(Metadata ?? BeatmapSet.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSet.Metadata).BackgroundFile;
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}
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}