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osu-lazer/osu.Game.Tournament.Tests/Screens/TestSceneGameplayScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Screens.Gameplay;
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using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests.Screens
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{
public partial class TestSceneGameplayScreen : TournamentScreenTestScene
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{
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[Cached]
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private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay { Width = 0.5f };
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[Test]
public void TestWarmup()
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{
createScreen();
checkScoreVisibility(false);
toggleWarmup();
checkScoreVisibility(true);
toggleWarmup();
checkScoreVisibility(false);
}
[Test]
public void TestStartupState([Values] TourneyState state)
{
AddStep("set state", () => IPCInfo.State.Value = state);
createScreen();
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}
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[Test]
public void TestStartupStateNoCurrentMatch([Values] TourneyState state)
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{
AddStep("set null current", () => Ladder.CurrentMatch.Value = null);
AddStep("set state", () => IPCInfo.State.Value = state);
createScreen();
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}
private void createScreen()
{
AddStep("setup screen", () =>
{
Remove(chat, false);
Children = new Drawable[]
{
new GameplayScreen(),
chat,
};
});
}
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private void checkScoreVisibility(bool visible)
=> AddUntilStep($"scores {(visible ? "shown" : "hidden")}",
() => this.ChildrenOfType<TeamScore>().All(score => score.Alpha == (visible ? 1 : 0)));
private void toggleWarmup()
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=> AddStep("toggle warmup", () => this.ChildrenOfType<TourneyButton>().First().TriggerClick());
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}
}