mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Add more failing test coverage for null
CurrentMatch
This commit is contained in:
parent
e9b97f7937
commit
303c70791d
@ -25,6 +25,14 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
createScreen();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStartupStateNoCurrentMatch([Values] TourneyState state)
|
||||
{
|
||||
AddStep("set null current", () => Ladder.CurrentMatch.Value = null);
|
||||
AddStep("set state", () => IPCInfo.State.Value = state);
|
||||
createScreen();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWarmup()
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Tournament.Screens.TeamWin;
|
||||
@ -10,8 +11,8 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamWinScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
var match = Ladder.CurrentMatch.Value;
|
||||
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public abstract class TournamentTestScene : OsuTestScene
|
||||
{
|
||||
private TournamentMatch match;
|
||||
|
||||
[Cached]
|
||||
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
|
||||
|
||||
@ -33,19 +35,23 @@ namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
|
||||
|
||||
TournamentMatch match = CreateSampleMatch();
|
||||
match = CreateSampleMatch();
|
||||
|
||||
Ladder.Rounds.Add(match.Round.Value);
|
||||
Ladder.Matches.Add(match);
|
||||
Ladder.Teams.Add(match.Team1.Value);
|
||||
Ladder.Teams.Add(match.Team2.Value);
|
||||
|
||||
Ladder.CurrentMatch.Value = match;
|
||||
|
||||
Ruleset.BindTo(Ladder.Ruleset);
|
||||
Dependencies.CacheAs(new StableInfo(storage));
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public virtual void SetUpSteps()
|
||||
{
|
||||
AddStep("set current match", () => Ladder.CurrentMatch.Value = match);
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
|
Loading…
Reference in New Issue
Block a user