2017-03-20 16:02:06 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-03-20 15:50:22 +08:00
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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2017-05-23 16:36:35 +08:00
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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/// <summary>
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/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
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/// <para>
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/// Note that this can actually be non-circle if the width is changed. See <see cref="ElongatedCirclePiece"/>
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/// for a usage example.
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/// </para>
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/// </summary>
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public class CirclePiece : TaikoPiece
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{
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public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
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public const float SYMBOL_BORDER = 8;
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public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
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private const double pre_beat_transition_time = 50;
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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background.Colour = AccentColour;
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resetEdgeEffects();
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}
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}
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/// <summary>
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/// Whether Kiai mode effects are enabled for this circle piece.
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/// </summary>
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public override bool KiaiMode
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{
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get { return base.KiaiMode; }
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set
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{
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base.KiaiMode = value;
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resetEdgeEffects();
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}
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}
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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private readonly Container background;
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public Box FlashBox;
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public CirclePiece(bool isStrong = false)
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{
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EarlyActivationMilliseconds = pre_beat_transition_time;
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AddInternal(new Drawable[]
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{
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background = new CircularContainer
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{
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Name = "Background",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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},
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new Triangles
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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ColourLight = Color4.White,
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ColourDark = Color4.White.Darken(0.1f)
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}
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}
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},
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new CircularContainer
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{
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Name = "Ring",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 8,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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{
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FlashBox = new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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BlendingMode = BlendingMode.Additive,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Name = "Content",
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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});
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if (isStrong)
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{
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Size *= TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE;
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//default for symbols etc.
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Content.Scale *= TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE;
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}
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}
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protected override void Update()
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{
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base.Update();
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//we want to allow for width of content to remain mapped to the area inside us, regardless of the scale applied above.
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Content.Width = 1 / Content.Scale.X;
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}
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private void resetEdgeEffects()
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{
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background.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Radius = KiaiMode ? 40 : 8
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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if (beatIndex % (int)timingPoint.TimeSignature != 0)
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return;
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double duration = timingPoint.BeatLength * (int)timingPoint.TimeSignature;
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background.FadeEdgeEffectTo(KiaiFlashColour, pre_beat_transition_time, EasingTypes.OutQuint);
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using (background.BeginDelayedSequence(pre_beat_transition_time))
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background.FadeEdgeEffectTo(AccentColour, duration, EasingTypes.OutQuint);
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}
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}
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}
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