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osu-lazer/osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs

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using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Backgrounds;
using OpenTK.Graphics;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// The body of this piece will overshoot it by Height/2 on both sides of its length, such that
/// a regular "circle" the result of setting Width to 0.
/// </para>
/// <para>
/// Hitobjects that have a length need only to set Width and the extra corner radius will be added internally.
/// </para>
/// </summary>
public abstract class CirclePiece : ScrollingCirclePiece
{
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public Color4 AccentColour { get; protected set; }
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode is active for this object.
/// </summary>
public bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
if (innerCircleContainer != null)
innerCircleContainer.EdgeEffect = value ? createKiaiEdgeEffect() : default(EdgeEffect);
}
}
public override Vector2 Size => new Vector2(base.Size.X, 128);
private Container innerLayer;
private Container backingGlowContainer;
private Container innerCircleContainer;
private Box innerBackground;
private Triangles triangles;
protected CirclePiece()
{
Container iconContainer;
Children = new Framework.Graphics.Drawable[]
{
// The "inner layer" overshoots the ObjectPiece by 64px on both sides
innerLayer = new Container
{
Name = "Inner Layer",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Framework.Graphics.Drawable[]
{
backingGlowContainer = new CircularContainer
{
Name = "Backing Glow",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
innerCircleContainer = new CircularContainer
{
Name = "Inner Circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
innerBackground = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
iconContainer = new Container
{
Name = "Icon Container",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
};
Framework.Graphics.Drawable icon = CreateIcon();
if (icon != null)
iconContainer.Add(icon);
}
protected override void LoadComplete()
{
base.LoadComplete();
backingGlowContainer.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 8
};
if (KiaiMode)
innerCircleContainer.EdgeEffect = createKiaiEdgeEffect();
innerBackground.Colour = AccentColour;
triangles.ColourLight = AccentColour;
triangles.ColourDark = AccentColour.Darken(0.1f);
}
protected override void Update()
{
innerLayer.Width = DrawWidth + DrawHeight;
}
private EdgeEffect createKiaiEdgeEffect()
{
return new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = 50
};
}
/// <summary>
/// Creates the icon that's shown in the middle of this object piece.
/// </summary>
/// <returns>The icon.</returns>
protected virtual Framework.Graphics.Drawable CreateIcon() => null;
}
}