2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2019-04-10 16:13:12 +08:00
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using System;
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2018-01-17 16:35:27 +08:00
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using System.ComponentModel;
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2017-09-18 21:32:49 +08:00
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using System.Linq;
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using osu.Game.Rulesets;
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2019-04-08 17:32:05 +08:00
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using osu.Game.Rulesets.Mods;
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2019-03-07 17:30:31 +08:00
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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2017-09-18 21:32:49 +08:00
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using osu.Game.Screens.Play;
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2018-04-13 17:19:50 +08:00
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2019-03-25 00:02:36 +08:00
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namespace osu.Game.Tests.Visual.Gameplay
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2017-09-18 21:32:49 +08:00
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{
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2018-01-17 16:35:27 +08:00
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[Description("Player instantiated with a replay.")]
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2020-01-31 12:54:26 +08:00
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public partial class TestSceneReplay : TestSceneAllRulesetPlayers
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{
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2018-06-06 19:21:47 +08:00
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
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2018-04-13 17:19:50 +08:00
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2022-03-29 15:45:21 +08:00
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod()?.CreateScoreFromReplayData(beatmap, Array.Empty<Mod>()));
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2019-03-07 17:30:31 +08:00
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}
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2019-03-18 15:39:34 +08:00
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protected override void AddCheckSteps()
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{
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2019-03-19 19:33:39 +08:00
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AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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2023-06-27 01:27:42 +08:00
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AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.InputCountController.Triggers.Any(kc => kc.ActivationCount.Value > 0));
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2019-09-19 13:00:41 +08:00
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AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
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2019-03-07 17:30:31 +08:00
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}
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private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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2020-05-12 19:08:35 +08:00
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public bool AllowFail => base.CheckModsAllowFailure();
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2018-04-13 17:19:50 +08:00
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2019-05-10 14:39:25 +08:00
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protected override bool PauseOnFocusLost => false;
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2019-03-07 17:30:31 +08:00
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score)
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{
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}
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2017-09-18 21:32:49 +08:00
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}
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}
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}
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