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osu-lazer/osu.Game.Tests/Visual/TestCaseReplay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
using System.Linq;
using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
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using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
{
protected override Player CreatePlayer(Ruleset ruleset)
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{
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var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo);
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return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
}
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
AddUntilStep(() => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public ScoreAccessibleReplayPlayer(Score score)
: base(score)
{
}
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}
}
}