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osu-lazer/osu.Game/Users/UserActivity.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
using osu.Game.Scoring;
using osuTK.Graphics;
namespace osu.Game.Users
{
public abstract class UserActivity
{
public abstract string GetStatus(bool hideIdentifiableInformation = false);
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
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public class ModdingBeatmap : EditingBeatmap
{
public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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public ModdingBeatmap(IBeatmapInfo info)
: base(info)
{
}
}
public class ChoosingBeatmap : UserActivity
{
public override string GetStatus(bool hideIdentifiableInformation = false) => "Choosing a beatmap";
}
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public abstract class InGame : UserActivity
{
public IBeatmapInfo BeatmapInfo { get; }
public IRulesetInfo Ruleset { get; }
protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
{
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BeatmapInfo = beatmapInfo;
Ruleset = ruleset;
}
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public override string GetStatus(bool hideIdentifiableInformation = false) => Ruleset.CreateInstance().PlayingVerb;
}
public class InMultiplayerGame : InGame
{
public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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: base(beatmapInfo, ruleset)
{
}
public override string GetStatus(bool hideIdentifiableInformation = false) => $@"{base.GetStatus(hideIdentifiableInformation)} with others";
}
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public class SpectatingMultiplayerGame : InGame
{
public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
: base(beatmapInfo, ruleset)
{
}
public override string GetStatus(bool hideIdentifiableInformation = false) => $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}";
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}
public class InPlaylistGame : InGame
{
public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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: base(beatmapInfo, ruleset)
{
}
}
public class InSoloGame : InGame
{
public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
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: base(beatmapInfo, ruleset)
{
}
}
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public class TestingBeatmap : InGame
{
public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap";
public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
: base(beatmapInfo, ruleset)
{
}
}
public class EditingBeatmap : UserActivity
{
public IBeatmapInfo BeatmapInfo { get; }
public EditingBeatmap(IBeatmapInfo info)
{
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BeatmapInfo = info;
}
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap";
}
public class WatchingReplay : UserActivity
{
private readonly ScoreInfo score;
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protected string Username => score.User.Username;
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public BeatmapInfo? BeatmapInfo => score.BeatmapInfo;
public WatchingReplay(ScoreInfo score)
{
this.score = score;
}
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay";
}
public class SpectatingUser : WatchingReplay
{
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}";
public SpectatingUser(ScoreInfo score)
: base(score)
{
}
}
public class SearchingForLobby : UserActivity
{
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Looking for a lobby";
}
public class InLobby : UserActivity
{
public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby";
public readonly Room Room;
public InLobby(Room room)
{
Room = room;
}
}
}
}