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osu-lazer/osu.Game/Rulesets/Judgements/Judgement.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
{
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public class Judgement
{
/// <summary>
/// Whether this judgement is the result of a hit or a miss.
/// </summary>
public HitResult Result;
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/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
public virtual HitResult MaxResult => HitResult.Perfect;
/// <summary>
/// The combo prior to this judgement occurring.
/// </summary>
public int ComboAtJudgement;
/// <summary>
/// The highest combo achieved prior to this judgement occurring.
/// </summary>
public int HighestComboAtJudgement;
/// <summary>
/// Whether a successful hit occurred.
/// </summary>
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public bool IsHit => Result > HitResult.Miss;
/// <summary>
/// Whether this judgement is the final judgement for the hit object.
/// </summary>
public bool Final = true;
/// <summary>
/// The offset from a perfect hit at which this judgement occurred.
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/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
/// </summary>
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public double TimeOffset { get; set; }
/// <summary>
/// Whether the <see cref="Result"/> should affect the combo portion of the score.
/// If false, the <see cref="Result"/> will be considered for the bonus portion of the score.
/// </summary>
public virtual bool AffectsCombo => true;
/// <summary>
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/// The numeric representation for the result achieved.
/// </summary>
public int NumericResult => NumericResultFor(Result);
/// <summary>
/// The numeric representation for the maximum achievable result.
/// </summary>
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public int MaxNumericResult => NumericResultFor(MaxResult);
/// <summary>
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/// Convert a <see cref="HitResult"/> to a numeric score representation.
/// </summary>
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/// <param name="result">The value to convert.</param>
/// <returns>The number.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
}
}