2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-12-26 21:16:35 +08:00
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using System;
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2019-03-20 15:54:42 +08:00
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using System.Linq;
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2018-04-13 17:19:50 +08:00
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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2019-09-15 21:59:46 +08:00
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using osu.Framework.Audio;
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2019-10-01 23:39:01 +08:00
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using osu.Framework.Bindables;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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2019-03-20 18:35:40 +08:00
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using osu.Framework.Input;
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2018-04-13 17:19:50 +08:00
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using osu.Framework.Screens;
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2018-05-09 22:31:52 +08:00
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using osu.Framework.Threading;
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2019-10-01 23:39:01 +08:00
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using osu.Game.Configuration;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Graphics;
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2019-03-22 18:01:32 +08:00
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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2019-09-15 21:59:46 +08:00
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.PlayerSettings;
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2019-04-13 19:18:44 +08:00
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using osu.Game.Users;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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using osuTK.Graphics;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Screens.Play
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{
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public class PlayerLoader : ScreenWithBeatmapBackground
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{
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protected const float BACKGROUND_BLUR = 15;
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public override bool HideOverlaysOnEnter => hideOverlays;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// Here because IsHovered will not update unless we do so.
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public override bool HandlePositionalInput => true;
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// We show the previous screen status
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protected override UserActivity InitialActivity => null;
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protected override bool PlayResumeSound => false;
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protected BeatmapMetadataDisplay MetadataInfo;
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protected VisualSettings VisualSettings;
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protected Task LoadTask { get; private set; }
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2019-12-06 12:47:34 +08:00
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2019-12-08 02:16:41 +08:00
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protected Task DisposalTask { get; private set; }
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private bool backgroundBrightnessReduction;
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protected bool BackgroundBrightnessReduction
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{
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set
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{
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if (value == backgroundBrightnessReduction)
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return;
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backgroundBrightnessReduction = value;
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Background.FadeColour(OsuColour.Gray(backgroundBrightnessReduction ? 0.8f : 1), 200);
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}
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}
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private bool readyForPush =>
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// don't push unless the player is completely loaded
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player?.LoadState == LoadState.Ready
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// don't push if the user is hovering one of the panes, unless they are idle.
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&& (IsHovered || idleTracker.IsIdle.Value)
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// don't push if the user is dragging a slider or otherwise.
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&& inputManager?.DraggedDrawable == null
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// don't push if a focused overlay is visible, like settings.
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&& inputManager?.FocusedDrawable == null;
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private readonly Func<Player> createPlayer;
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private Player player;
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private LogoTrackingContainer content;
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private bool hideOverlays;
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private InputManager inputManager;
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2019-09-15 22:32:23 +08:00
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private IdleTracker idleTracker;
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private ScheduledDelegate scheduledPushPlayer;
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2019-10-03 18:16:31 +08:00
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[Resolved(CanBeNull = true)]
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private NotificationOverlay notificationOverlay { get; set; }
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[Resolved(CanBeNull = true)]
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private VolumeOverlay volumeOverlay { get; set; }
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[Resolved]
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private AudioManager audioManager { get; set; }
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2018-12-26 21:16:35 +08:00
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public PlayerLoader(Func<Player> createPlayer)
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{
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this.createPlayer = createPlayer;
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}
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[BackgroundDependencyLoader]
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private void load(SessionStatics sessionStatics)
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{
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muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
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InternalChild = (content = new LogoTrackingContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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}).WithChildren(new Drawable[]
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{
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MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer<PlayerSettingsGroup>
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding(25),
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Children = new PlayerSettingsGroup[]
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{
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VisualSettings = new VisualSettings(),
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new InputSettings()
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}
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},
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idleTracker = new IdleTracker(750)
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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2019-12-27 18:36:48 +08:00
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}
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2020-02-14 17:28:58 +08:00
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#region Screen handling
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2019-12-27 18:36:48 +08:00
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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content.ScaleTo(0.7f);
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Background?.FadeColour(Color4.White, 800, Easing.OutQuint);
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contentIn();
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2020-01-09 02:55:35 +08:00
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MetadataInfo.Delay(750).FadeIn(500);
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2019-12-27 18:36:48 +08:00
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this.Delay(1800).Schedule(pushWhenLoaded);
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2019-10-03 18:16:31 +08:00
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2020-02-14 17:28:58 +08:00
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showMuteWarningIfNeeded();
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}
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2019-01-23 19:52:00 +08:00
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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contentIn();
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this.Delay(400).Schedule(pushWhenLoaded);
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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cancelLoad();
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BackgroundBrightnessReduction = false;
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}
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public override bool OnExiting(IScreen next)
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{
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cancelLoad();
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content.ScaleTo(0.7f, 150, Easing.InQuint);
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this.FadeOut(150);
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2019-03-28 15:29:35 +08:00
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2020-02-14 17:22:57 +08:00
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Background.EnableUserDim.Value = false;
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BackgroundBrightnessReduction = false;
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return base.OnExiting(next);
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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2019-03-22 19:01:58 +08:00
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const double duration = 300;
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if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.In);
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2019-03-22 19:01:58 +08:00
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logo.ScaleTo(new Vector2(0.15f), duration, Easing.In);
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logo.FadeIn(350);
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2019-04-24 15:20:51 +08:00
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Scheduler.AddDelayed(() =>
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{
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if (this.IsCurrentScreen())
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content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo);
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}, resuming ? 0 : 500);
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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content.StopTracking();
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}
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2020-02-14 17:28:58 +08:00
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#endregion
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protected override void Update()
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{
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base.Update();
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if (!this.IsCurrentScreen())
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return;
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// We need to perform this check here rather than in OnHover as any number of children of VisualSettings
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// may also be handling the hover events.
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if (inputManager.HoveredDrawables.Contains(VisualSettings))
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{
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// Preview user-defined background dim and blur when hovered on the visual settings panel.
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Background.EnableUserDim.Value = true;
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Background.BlurAmount.Value = 0;
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BackgroundBrightnessReduction = false;
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}
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else
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{
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// Returns background dim and blur to the values specified by PlayerLoader.
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Background.EnableUserDim.Value = false;
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Background.BlurAmount.Value = BACKGROUND_BLUR;
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BackgroundBrightnessReduction = true;
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}
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}
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private void prepareNewPlayer()
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{
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if (!this.IsCurrentScreen())
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return;
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2020-02-14 17:22:57 +08:00
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var restartCount = player?.RestartCount + 1 ?? 0;
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player = createPlayer();
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player.RestartCount = restartCount;
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player.RestartRequested = restartRequested;
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2019-03-20 18:59:54 +08:00
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2020-02-14 17:22:57 +08:00
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LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
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}
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private void restartRequested()
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{
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hideOverlays = true;
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ValidForResume = true;
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}
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private void contentIn()
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{
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MetadataInfo.Loading = true;
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2020-02-14 17:22:57 +08:00
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content.FadeInFromZero(400);
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content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
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|
}
|
|
|
|
|
|
|
|
|
|
private void contentOut()
|
|
|
|
|
{
|
|
|
|
|
// Ensure the logo is no longer tracking before we scale the content
|
|
|
|
|
content.StopTracking();
|
|
|
|
|
|
|
|
|
|
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
|
|
|
|
content.FadeOut(250);
|
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
|
|
private void pushWhenLoaded()
|
|
|
|
|
{
|
2019-01-23 19:52:00 +08:00
|
|
|
|
if (!this.IsCurrentScreen()) return;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (!readyForPush)
|
|
|
|
|
{
|
|
|
|
|
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
|
|
|
|
|
// if we become unready for push during the delay.
|
|
|
|
|
cancelLoad();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2020-02-14 17:22:57 +08:00
|
|
|
|
if (scheduledPushPlayer != null)
|
2018-04-13 17:19:50 +08:00
|
|
|
|
return;
|
|
|
|
|
|
2020-02-14 17:22:57 +08:00
|
|
|
|
scheduledPushPlayer = Scheduler.AddDelayed(() =>
|
2018-04-13 17:19:50 +08:00
|
|
|
|
{
|
|
|
|
|
contentOut();
|
|
|
|
|
|
|
|
|
|
this.Delay(250).Schedule(() =>
|
|
|
|
|
{
|
2019-01-23 19:52:00 +08:00
|
|
|
|
if (!this.IsCurrentScreen()) return;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
2019-12-06 12:47:34 +08:00
|
|
|
|
LoadTask = null;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
2020-05-05 09:31:11 +08:00
|
|
|
|
// By default, we want to load the player and never be returned to.
|
|
|
|
|
// Note that this may change if the player we load requested a re-run.
|
2018-04-20 15:52:15 +08:00
|
|
|
|
ValidForResume = false;
|
|
|
|
|
|
2018-04-20 16:30:27 +08:00
|
|
|
|
if (player.LoadedBeatmapSuccessfully)
|
2019-01-23 19:52:00 +08:00
|
|
|
|
this.Push(player);
|
2018-04-20 16:30:27 +08:00
|
|
|
|
else
|
2019-01-23 19:52:00 +08:00
|
|
|
|
this.Exit();
|
2018-04-13 17:19:50 +08:00
|
|
|
|
});
|
|
|
|
|
}, 500);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
Schedule(pushWhenLoaded);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void cancelLoad()
|
|
|
|
|
{
|
2020-02-14 17:22:57 +08:00
|
|
|
|
scheduledPushPlayer?.Cancel();
|
|
|
|
|
scheduledPushPlayer = null;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
|
2020-02-14 17:22:57 +08:00
|
|
|
|
#region Disposal
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
|
|
|
{
|
|
|
|
|
base.Dispose(isDisposing);
|
|
|
|
|
|
2018-05-30 14:47:31 +08:00
|
|
|
|
if (isDisposing)
|
|
|
|
|
{
|
|
|
|
|
// if the player never got pushed, we should explicitly dispose it.
|
2019-12-06 12:47:34 +08:00
|
|
|
|
DisposalTask = LoadTask?.ContinueWith(_ => player.Dispose());
|
2018-05-30 14:47:31 +08:00
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
|
2020-02-14 17:22:57 +08:00
|
|
|
|
#endregion
|
2019-03-20 15:50:47 +08:00
|
|
|
|
|
2020-02-14 17:28:58 +08:00
|
|
|
|
#region Mute warning
|
|
|
|
|
|
|
|
|
|
private Bindable<bool> muteWarningShownOnce;
|
|
|
|
|
|
|
|
|
|
private void showMuteWarningIfNeeded()
|
|
|
|
|
{
|
|
|
|
|
if (!muteWarningShownOnce.Value)
|
|
|
|
|
{
|
2020-05-05 09:31:11 +08:00
|
|
|
|
// Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
2020-02-14 17:28:58 +08:00
|
|
|
|
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
|
|
|
|
{
|
|
|
|
|
notificationOverlay?.Post(new MutedNotification());
|
|
|
|
|
muteWarningShownOnce.Value = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-09-15 21:59:46 +08:00
|
|
|
|
private class MutedNotification : SimpleNotification
|
|
|
|
|
{
|
2020-02-14 17:22:57 +08:00
|
|
|
|
public override bool IsImportant => true;
|
|
|
|
|
|
2019-09-15 23:47:44 +08:00
|
|
|
|
public MutedNotification()
|
|
|
|
|
{
|
|
|
|
|
Text = "Your music volume is set to 0%! Click here to restore it.";
|
|
|
|
|
}
|
2019-09-15 21:59:46 +08:00
|
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
2019-09-15 22:32:23 +08:00
|
|
|
|
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
2019-09-15 21:59:46 +08:00
|
|
|
|
{
|
|
|
|
|
Icon = FontAwesome.Solid.VolumeMute;
|
|
|
|
|
IconBackgound.Colour = colours.RedDark;
|
|
|
|
|
|
|
|
|
|
Activated = delegate
|
|
|
|
|
{
|
|
|
|
|
notificationOverlay.Hide();
|
|
|
|
|
|
2019-09-15 22:50:01 +08:00
|
|
|
|
volumeOverlay.IsMuted.Value = false;
|
2019-09-15 21:59:46 +08:00
|
|
|
|
audioManager.Volume.SetDefault();
|
|
|
|
|
audioManager.VolumeTrack.SetDefault();
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-02-14 17:28:58 +08:00
|
|
|
|
|
|
|
|
|
#endregion
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|