2020-01-30 04:37:51 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 16:43:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2019-11-28 21:41:29 +08:00
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using System;
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2017-06-09 16:24:19 +08:00
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using System.Linq;
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2017-06-09 14:25:23 +08:00
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using osu.Framework.Allocation;
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2017-06-05 21:04:35 +08:00
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using osu.Framework.Graphics;
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2019-06-22 06:11:04 +08:00
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using osu.Framework.Graphics.Containers;
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2017-06-21 16:03:47 +08:00
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using osu.Framework.Graphics.Shapes;
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2017-06-09 14:25:23 +08:00
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using osu.Framework.Graphics.UserInterface;
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2020-09-17 03:00:27 +08:00
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using osu.Framework.Input.Events;
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2017-05-25 02:11:07 +08:00
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using osu.Game.Graphics.Containers;
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2017-06-15 22:33:08 +08:00
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using osu.Game.Online.API.Requests;
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2021-11-04 17:02:44 +08:00
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using osu.Game.Online.API.Requests.Responses;
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2017-06-16 16:36:23 +08:00
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using osu.Game.Overlays.Profile;
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2017-07-13 12:53:45 +08:00
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using osu.Game.Overlays.Profile.Sections;
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2021-11-05 12:53:00 +08:00
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using osu.Game.Users;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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using osuTK.Graphics;
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2017-06-15 17:03:33 +08:00
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namespace osu.Game.Overlays
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{
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public partial class UserProfileOverlay : FullscreenOverlay<ProfileHeader>
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{
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private ProfileSection lastSection;
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private ProfileSection[] sections;
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private GetUserRequest userReq;
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private ProfileSectionsContainer sectionsContainer;
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private ProfileSectionTabControl tabs;
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2018-12-22 23:51:24 +08:00
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public const float CONTENT_X_MARGIN = 70;
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public UserProfileOverlay()
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: base(OverlayColourScheme.Pink)
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{
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}
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protected override ProfileHeader CreateHeader() => new ProfileHeader();
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protected override Color4 BackgroundColour => ColourProvider.Background6;
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public void ShowUser(IUser user)
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{
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if (user.OnlineID == APIUser.SYSTEM_USER_ID)
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return;
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Show();
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if (user.OnlineID == Header?.User.Value?.Id)
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return;
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2020-09-03 16:11:34 +08:00
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if (sectionsContainer != null)
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sectionsContainer.ExpandableHeader = null;
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userReq?.Cancel();
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Clear();
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lastSection = null;
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sections = !user.IsBot
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? new ProfileSection[]
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{
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//new AboutSection(),
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new RecentSection(),
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new RanksSection(),
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//new MedalsSection(),
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new HistoricalSection(),
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new BeatmapsSection(),
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new KudosuSection()
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}
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: Array.Empty<ProfileSection>();
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tabs = new ProfileSectionTabControl
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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Add(sectionsContainer = new ProfileSectionsContainer
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{
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ExpandableHeader = Header,
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FixedHeader = tabs,
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HeaderBackground = new Box
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{
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// this is only visible as the ProfileTabControl background
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Colour = ColourProvider.Background5,
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RelativeSizeAxes = Axes.Both
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},
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});
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sectionsContainer.SelectedSection.ValueChanged += section =>
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{
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if (lastSection != section.NewValue)
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{
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lastSection = section.NewValue;
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tabs.Current.Value = lastSection;
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}
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};
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tabs.Current.ValueChanged += section =>
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{
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if (lastSection == null)
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{
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lastSection = sectionsContainer.Children.FirstOrDefault();
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if (lastSection != null)
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tabs.Current.Value = lastSection;
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return;
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}
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if (lastSection != section.NewValue)
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{
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lastSection = section.NewValue;
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sectionsContainer.ScrollTo(lastSection);
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}
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};
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sectionsContainer.ScrollToTop();
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// Check arbitrarily whether this user has already been populated.
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// This is only generally used by tests, but should be quite safe unless we want to force a refresh on loading a previous user in the future.
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if (user is APIUser apiUser && apiUser.JoinDate != default)
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{
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userReq = null;
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userLoadComplete(apiUser);
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return;
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}
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2021-11-05 12:52:42 +08:00
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userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID) : new GetUserRequest(user.Username);
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userReq.Success += userLoadComplete;
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API.Queue(userReq);
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}
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private void userLoadComplete(APIUser user)
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{
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Header.User.Value = user;
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2018-03-10 23:44:00 +08:00
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if (user.ProfileOrder != null)
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{
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foreach (string id in user.ProfileOrder)
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{
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var sec = sections.FirstOrDefault(s => s.Identifier == id);
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2018-03-10 23:44:00 +08:00
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if (sec != null)
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{
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sec.User.Value = user;
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2018-03-10 23:44:00 +08:00
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sectionsContainer.Add(sec);
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tabs.AddItem(sec);
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}
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}
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}
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}
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2020-03-26 22:44:22 +08:00
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private partial class ProfileSectionTabControl : OverlayTabControl<ProfileSection>
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{
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private const float bar_height = 2;
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public ProfileSectionTabControl()
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{
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TabContainer.RelativeSizeAxes &= ~Axes.X;
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TabContainer.AutoSizeAxes |= Axes.X;
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TabContainer.Anchor |= Anchor.x1;
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TabContainer.Origin |= Anchor.x1;
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2020-03-26 23:44:46 +08:00
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Height = 36 + bar_height;
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BarHeight = bar_height;
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}
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2020-03-26 22:44:22 +08:00
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protected override TabItem<ProfileSection> CreateTabItem(ProfileSection value) => new ProfileSectionTabItem(value)
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{
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AccentColour = AccentColour,
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};
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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AccentColour = colourProvider.Highlight1;
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}
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2020-09-17 03:00:27 +08:00
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protected override bool OnClick(ClickEvent e) => true;
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protected override bool OnHover(HoverEvent e) => true;
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2020-03-26 22:44:22 +08:00
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private partial class ProfileSectionTabItem : OverlayTabItem
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{
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public ProfileSectionTabItem(ProfileSection value)
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: base(value)
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{
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Text.Text = value.Title;
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Text.Font = Text.Font.With(size: 16);
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Text.Margin = new MarginPadding { Bottom = 10 + bar_height };
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Bar.ExpandedSize = 10;
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Bar.Margin = new MarginPadding { Bottom = bar_height };
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}
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}
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}
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2018-04-13 17:19:50 +08:00
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2019-06-22 06:11:04 +08:00
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private partial class ProfileSectionsContainer : SectionsContainer<ProfileSection>
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{
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public ProfileSectionsContainer()
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{
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RelativeSizeAxes = Axes.Both;
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2017-06-09 16:01:16 +08:00
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}
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2019-06-22 06:11:04 +08:00
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2020-12-22 23:36:44 +08:00
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protected override UserTrackingScrollContainer CreateScrollContainer() => new OverlayScrollContainer();
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2020-04-13 17:23:28 +08:00
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2022-12-07 15:31:24 +08:00
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// Reverse child ID is required so expanding beatmap panels can appear above sections below them.
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// This can also be done by setting Depth when adding new sections above if using ReverseChildID turns out to have any issues.
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protected override FlowContainer<ProfileSection> CreateScrollContentContainer() => new ReverseChildIDFillFlowContainer<ProfileSection>
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Spacing = new Vector2(0, 20),
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};
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2017-06-09 14:25:23 +08:00
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}
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2017-05-25 02:11:07 +08:00
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}
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}
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