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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq ;
using NUnit.Framework ;
using osu.Framework.Bindables ;
using osu.Framework.Testing ;
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using osu.Framework.Utils ;
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using osu.Game.Graphics.Containers ;
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using osu.Game.Graphics.Sprites ;
using osu.Game.Graphics.UserInterface ;
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using osu.Game.Overlays.Settings ;
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using osu.Game.Overlays ;
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namespace osu.Game.Tests.Visual.Settings
{
[TestFixture]
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public partial class TestSceneSettingsItem : OsuTestScene
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{
[Test]
public void TestRestoreDefaultValueButtonVisibility ( )
{
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SettingsTextBox textBox = null ;
RestoreDefaultValueButton < string > restoreDefaultValueButton = null ;
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AddStep ( "create settings item" , ( ) = >
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{
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Child = textBox = new SettingsTextBox
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{
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Current = new Bindable < string > ( "test" )
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} ;
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} ) ;
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AddUntilStep ( "wait for loaded" , ( ) = > textBox . IsLoaded ) ;
AddStep ( "retrieve restore default button" , ( ) = > restoreDefaultValueButton = textBox . ChildrenOfType < RestoreDefaultValueButton < string > > ( ) . Single ( ) ) ;
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AddAssert ( "restore button hidden" , ( ) = > restoreDefaultValueButton . Alpha = = 0 ) ;
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AddStep ( "change value from default" , ( ) = > textBox . Current . Value = "non-default" ) ;
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AddUntilStep ( "restore button shown" , ( ) = > restoreDefaultValueButton . Alpha > 0 ) ;
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AddStep ( "restore default" , ( ) = > textBox . Current . SetDefault ( ) ) ;
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AddUntilStep ( "restore button hidden" , ( ) = > restoreDefaultValueButton . Alpha = = 0 ) ;
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}
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[Test]
public void TestSetAndClearLabelText ( )
{
SettingsTextBox textBox = null ;
RestoreDefaultValueButton < string > restoreDefaultValueButton = null ;
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OsuTextBox control = null ;
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AddStep ( "create settings item" , ( ) = >
{
Child = textBox = new SettingsTextBox
{
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Current = new Bindable < string > ( "test" )
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} ;
} ) ;
AddUntilStep ( "wait for loaded" , ( ) = > textBox . IsLoaded ) ;
AddStep ( "retrieve components" , ( ) = >
{
restoreDefaultValueButton = textBox . ChildrenOfType < RestoreDefaultValueButton < string > > ( ) . Single ( ) ;
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control = textBox . ChildrenOfType < OsuTextBox > ( ) . Single ( ) ;
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} ) ;
AddStep ( "set non-default value" , ( ) = > restoreDefaultValueButton . Current . Value = "non-default" ) ;
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AddAssert ( "default value button centre aligned to control size" , ( ) = > Precision . AlmostEquals ( restoreDefaultValueButton . Parent . DrawHeight , control . DrawHeight , 1 ) ) ;
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AddStep ( "set label" , ( ) = > textBox . LabelText = "label text" ) ;
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AddAssert ( "default value button centre aligned to label size" , ( ) = >
{
var label = textBox . ChildrenOfType < OsuSpriteText > ( ) . Single ( spriteText = > spriteText . Text = = "label text" ) ;
return Precision . AlmostEquals ( restoreDefaultValueButton . Parent . DrawHeight , label . DrawHeight , 1 ) ;
} ) ;
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AddStep ( "clear label" , ( ) = > textBox . LabelText = default ) ;
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AddAssert ( "default value button centre aligned to control size" , ( ) = > Precision . AlmostEquals ( restoreDefaultValueButton . Parent . DrawHeight , control . DrawHeight , 1 ) ) ;
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AddStep ( "set warning text" , ( ) = > textBox . SetNoticeText ( "This is some very important warning text! Hopefully it doesn't break the alignment of the default value indicator..." , true ) ) ;
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AddAssert ( "default value button centre aligned to control size" , ( ) = > Precision . AlmostEquals ( restoreDefaultValueButton . Parent . DrawHeight , control . DrawHeight , 1 ) ) ;
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}
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/// <summary>
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/// Ensures that the reset to default button uses the correct implementation of IsDefault to determine whether it should be shown or not.
/// Values have been chosen so that after being set, Value != Default (but they are close enough that the difference is negligible compared to Precision).
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/// </summary>
[TestCase(4.2f)]
[TestCase(9.9f)]
public void TestRestoreDefaultValueButtonPrecision ( float initialValue )
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{
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BindableFloat current = null ;
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SettingsSlider < float > sliderBar = null ;
RestoreDefaultValueButton < float > restoreDefaultValueButton = null ;
AddStep ( "create settings item" , ( ) = >
{
Child = sliderBar = new SettingsSlider < float >
{
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Current = current = new BindableFloat ( initialValue )
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{
MinValue = 0f ,
MaxValue = 10f ,
Precision = 0.1f ,
}
} ;
} ) ;
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AddUntilStep ( "wait for loaded" , ( ) = > sliderBar . IsLoaded ) ;
AddStep ( "retrieve restore default button" , ( ) = > restoreDefaultValueButton = sliderBar . ChildrenOfType < RestoreDefaultValueButton < float > > ( ) . Single ( ) ) ;
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AddAssert ( "restore button hidden" , ( ) = > restoreDefaultValueButton . Alpha = = 0 ) ;
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AddStep ( "change value to next closest" , ( ) = > sliderBar . Current . Value + = current . Precision * 0.6f ) ;
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AddUntilStep ( "restore button shown" , ( ) = > restoreDefaultValueButton . Alpha > 0 ) ;
AddStep ( "restore default" , ( ) = > sliderBar . Current . SetDefault ( ) ) ;
AddUntilStep ( "restore button hidden" , ( ) = > restoreDefaultValueButton . Alpha = = 0 ) ;
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}
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[Test]
public void TestWarningTextVisibility ( )
{
SettingsNumberBox numberBox = null ;
AddStep ( "create settings item" , ( ) = > Child = numberBox = new SettingsNumberBox ( ) ) ;
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AddAssert ( "warning text not created" , ( ) = > ! numberBox . ChildrenOfType < LinkFlowContainer > ( ) . Any ( ) ) ;
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AddStep ( "set warning text" , ( ) = > numberBox . SetNoticeText ( "this is a warning!" , true ) ) ;
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AddAssert ( "warning text created" , ( ) = > numberBox . ChildrenOfType < LinkFlowContainer > ( ) . Single ( ) . Alpha = = 1 ) ;
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AddStep ( "unset warning text" , ( ) = > numberBox . ClearNoticeText ( ) ) ;
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AddAssert ( "warning text hidden" , ( ) = > ! numberBox . ChildrenOfType < LinkFlowContainer > ( ) . Any ( ) ) ;
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AddStep ( "set warning text again" , ( ) = > numberBox . SetNoticeText ( "another warning!" , true ) ) ;
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AddAssert ( "warning text shown again" , ( ) = > numberBox . ChildrenOfType < LinkFlowContainer > ( ) . Single ( ) . Alpha = = 1 ) ;
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AddStep ( "set non warning text" , ( ) = > numberBox . SetNoticeText ( "you did good!" ) ) ;
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}
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}
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}