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Add simple test cases

This commit is contained in:
Salman Ahmed 2021-07-10 19:56:44 +03:00
parent c44558e3c8
commit a1f3adc320

View File

@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays;
@ -17,28 +16,63 @@ namespace osu.Game.Tests.Visual.Settings
[Test]
public void TestRestoreDefaultValueButtonVisibility()
{
TestSettingsTextBox textBox = null;
SettingsTextBox textBox = null;
RestoreDefaultValueButton<string> restoreDefaultValueButton = null;
AddStep("create settings item", () => Child = textBox = new TestSettingsTextBox
AddStep("create settings item", () =>
{
Current = new Bindable<string>
Child = textBox = new SettingsTextBox
{
Default = "test",
Value = "test"
}
Current = new Bindable<string>
{
Default = "test",
Value = "test"
}
};
restoreDefaultValueButton = textBox.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
});
AddAssert("restore button hidden", () => textBox.RestoreDefaultValueButton.Alpha == 0);
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
AddStep("change value from default", () => textBox.Current.Value = "non-default");
AddUntilStep("restore button shown", () => textBox.RestoreDefaultValueButton.Alpha > 0);
AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
AddStep("restore default", () => textBox.Current.SetDefault());
AddUntilStep("restore button hidden", () => textBox.RestoreDefaultValueButton.Alpha == 0);
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
}
private class TestSettingsTextBox : SettingsTextBox
/// <summary>
/// Tests precision of the restore default value button, with a couple of single floating-point numbers that could potentially underflow.
/// </summary>
[TestCase(4.2f)]
[TestCase(9.9f)]
public void TestRestoreDefaultValueButtonPrecision(float initialValue)
{
public Drawable RestoreDefaultValueButton => this.ChildrenOfType<RestoreDefaultValueButton<string>>().Single();
SettingsSlider<float> sliderBar = null;
RestoreDefaultValueButton<float> restoreDefaultValueButton = null;
AddStep("create settings item", () =>
{
Child = sliderBar = new SettingsSlider<float>
{
Current = new BindableFloat(initialValue)
{
MinValue = 0f,
MaxValue = 10f,
Precision = 0.1f,
}
};
restoreDefaultValueButton = sliderBar.ChildrenOfType<RestoreDefaultValueButton<float>>().Single();
});
AddAssert("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
AddStep("change value to 5.1f", () => sliderBar.Current.Value = 5.0f);
AddUntilStep("restore button shown", () => restoreDefaultValueButton.Alpha > 0);
AddStep("restore default", () => sliderBar.Current.SetDefault());
AddUntilStep("restore button hidden", () => restoreDefaultValueButton.Alpha == 0);
}
}
}
}