1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-26 04:32:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs

43 lines
1.2 KiB
C#
Raw Normal View History

2019-10-09 15:06:16 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
2020-01-02 00:23:21 +08:00
using osu.Game.Screens.Edit;
2019-10-09 15:06:16 +08:00
using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Tests.Visual.Editing
2019-10-09 15:06:16 +08:00
{
[TestFixture]
public class TestSceneTimingScreen : EditorClockTestScene
{
2020-01-02 00:23:21 +08:00
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
2020-02-04 11:23:02 +08:00
private readonly EditorBeatmap editorBeatmap;
protected override bool ScrollUsingMouseWheel => false;
2020-02-04 11:23:02 +08:00
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
2020-02-04 11:23:02 +08:00
}
2020-01-02 00:23:21 +08:00
2019-10-09 15:06:16 +08:00
[BackgroundDependencyLoader]
private void load()
{
2020-01-02 00:23:21 +08:00
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
2019-10-09 15:06:16 +08:00
Child = new TimingScreen();
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
2019-10-09 15:06:16 +08:00
}
}