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osu-lazer/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj

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<?xml version="1.0" encoding="utf-8"?>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
<Compile Include="Beatmaps\TaikoBeatmapProcessor.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
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<Compile Include="Objects\CentreHit.cs" />
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<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
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<Compile Include="Objects\Drawables\DrawableCentreHitStrong.cs" />
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<Compile Include="Objects\Drawables\Pieces\ElongatedCirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSwell.cs" />
<Compile Include="Objects\Drawables\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawables\Pieces\TaikoPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\TickPiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Replays\TaikoFramedReplayInputHandler.cs" />
<Compile Include="Replays\TaikoAutoReplay.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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<Compile Include="UI\HitTarget.cs" />
<Compile Include="UI\InputDrum.cs" />
<Compile Include="UI\DrawableTaikoJudgement.cs" />
<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" />
<Compile Include="Mods\TaikoMod.cs" />
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</ItemGroup>
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Other similar extension points exist, see Microsoft.Common.targets.
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