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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
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using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
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/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
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public partial class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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[Resolved]
private OsuColour colours { get; set; }
[Resolved(canBeNull: true)]
private IBeatmap beatmap { get; set; }
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
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protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
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private Drawable headPiece;
private DrawablePerfectBonusNote bonusNote;
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public DrawableNote()
: this(null)
{
}
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public DrawableNote(Note hitObject)
: base(hitObject)
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{
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AutoSizeAxes = Axes.Y;
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}
[BackgroundDependencyLoader(true)]
private void load(ManiaRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
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AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponentLookup(Component), _ => new DefaultNotePiece())
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{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
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});
}
protected override void LoadComplete()
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{
base.LoadComplete();
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configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour());
StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
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}
protected override void OnApply()
{
base.OnApply();
updateSnapColour();
}
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protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
base.OnDirectionChanged(e);
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
Debug.Assert(HitObject.HitWindows != null);
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if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
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bonusNote.TriggerResult(false);
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
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return;
}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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result = GetCappedResult(result);
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bonusNote.TriggerResult(result == HitResult.Perfect);
ApplyResult(r => r.Type = result);
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}
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public override void MissForcefully()
{
bonusNote.TriggerResult(false);
base.MissForcefully();
}
/// <summary>
/// Some objects in mania may want to limit the max result.
/// </summary>
protected virtual HitResult GetCappedResult(HitResult result) => result;
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public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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{
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if (e.Action != Action.Value)
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return false;
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if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
return UpdateResult(true);
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}
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public virtual void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
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}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawablePerfectBonusNote bonus:
AddInternal(bonusNote = bonus);
break;
}
}
protected override void ClearNestedHitObjects()
{
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RemoveInternal(bonusNote, false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case PerfectBonusNote bonus:
return new DrawablePerfectBonusNote(bonus);
}
return base.CreateNestedHitObject(hitObject);
}
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private void updateSnapColour()
{
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if (beatmap == null || HitObject == null) return;
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
}
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}
}