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osu-lazer/osu.Game/Screens/Play/HUDOverlay.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
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using osu.Game.Configuration;
using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using OpenTK;
using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
public class HUDOverlay : Container
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{
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private const int duration = 100;
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private readonly Container content;
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public readonly KeyCounterCollection KeyCounter;
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public readonly RollingCounter<int> ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly RollingCounter<double> AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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private Bindable<bool> showHud;
private readonly BindableBool replayLoaded = new BindableBool();
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private static bool hasShownNotificationOnce;
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public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, IAdjustableClock seekableClock, WorkingBeatmap working)
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{
RelativeSizeAxes = Axes.Both;
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Add(content = new Container
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay()
}
});
BindProcessor(scoreProcessor);
BindRulesetContainer(rulesetContainer);
Progress.Objects = rulesetContainer.Objects;
Progress.AudioClock = seekableClock;
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
Progress.OnSeek = pos => seekableClock.Seek(pos);
ModDisplay.Current.BindTo(working.Mods);
PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = seekableClock;
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}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay, OsuColour colours)
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
{
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hasShownNotificationOnce = true;
notificationOverlay?.Post(new SimpleNotification
{
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
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// todo: the stuff below should probably not be in this base implementation, but in each individual class.
ComboCounter.AccentColour = colours.BlueLighter;
AccuracyCounter.AccentColour = colours.BlueLighter;
ScoreCounter.AccentColour = colours.BlueLighter;
var shd = HealthDisplay as StandardHealthDisplay;
if (shd != null)
{
shd.AccentColour = colours.BlueLighter;
shd.GlowColour = colours.BlueDarker;
}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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replayLoaded.ValueChanged += replayLoadedValueChanged;
replayLoaded.TriggerChange();
}
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private void replayLoadedValueChanged(bool loaded)
{
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PlayerSettingsOverlay.ReplayLoaded = loaded;
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if (loaded)
{
PlayerSettingsOverlay.Show();
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ModDisplay.FadeIn(200);
}
else
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{
PlayerSettingsOverlay.Hide();
ModDisplay.Delay(2000).FadeOut(200);
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}
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}
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protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
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{
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
Progress.BindRulestContainer(rulesetContainer);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
return true;
}
}
return base.OnKeyDown(state, args);
}
protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
Position = new Vector2(0, 35),
TextSize = 20,
Margin = new MarginPadding { Right = 140 },
};
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
Position = new Vector2(0, 35),
Margin = new MarginPadding { Left = 140 },
TextSize = 20,
};
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
{
IsCounting = true,
FadeTime = 50,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(10),
Y = -TwoLayerButton.SIZE_RETRACTED.Y,
};
protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 40,
Position = new Vector2(0, 30),
};
protected virtual SongProgress CreateProgress() => new SongProgress
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
};
protected virtual ModDisplay CreateModsContainer() => new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 20, Right = 10 },
};
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
protected virtual void BindProcessor(ScoreProcessor processor)
{
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
var shd = HealthDisplay as StandardHealthDisplay;
if (shd != null)
processor.NewJudgement += shd.Flash;
}
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}
}