1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 15:12:57 +08:00
osu-lazer/osu.Game/Users/UserActivity.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

154 lines
4.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Graphics;
2020-12-25 12:38:11 +08:00
using osu.Game.Online.Rooms;
2020-01-03 23:22:33 +08:00
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osuTK.Graphics;
namespace osu.Game.Users
{
public abstract class UserActivity
{
public abstract string GetStatus(bool hideIdentifiableInformation = false);
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
2023-02-13 05:11:55 +08:00
public class ModdingBeatmap : EditingBeatmap
{
public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
2023-02-13 05:11:55 +08:00
public ModdingBeatmap(IBeatmapInfo info)
: base(info)
{
}
}
public class ChoosingBeatmap : UserActivity
{
public override string GetStatus(bool hideIdentifiableInformation = false) => "Choosing a beatmap";
}
2021-08-18 08:13:53 +08:00
public abstract class InGame : UserActivity
{
public IBeatmapInfo BeatmapInfo { get; }
public IRulesetInfo Ruleset { get; }
protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
{
2021-10-02 23:55:29 +08:00
BeatmapInfo = beatmapInfo;
Ruleset = ruleset;
}
2021-08-16 07:06:23 +08:00
public override string GetStatus(bool hideIdentifiableInformation = false) => Ruleset.CreateInstance().PlayingVerb;
}
public class InMultiplayerGame : InGame
{
public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
2021-10-02 23:55:29 +08:00
: base(beatmapInfo, ruleset)
{
}
public override string GetStatus(bool hideIdentifiableInformation = false) => $@"{base.GetStatus(hideIdentifiableInformation)} with others";
}
2022-02-25 15:03:46 +08:00
public class SpectatingMultiplayerGame : InGame
{
public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
: base(beatmapInfo, ruleset)
{
}
public override string GetStatus(bool hideIdentifiableInformation = false) => $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}";
2022-02-25 15:03:46 +08:00
}
public class InPlaylistGame : InGame
{
public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
2021-10-02 23:55:29 +08:00
: base(beatmapInfo, ruleset)
{
}
}
public class InSoloGame : InGame
{
public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
2021-10-02 23:55:29 +08:00
: base(beatmapInfo, ruleset)
{
}
}
2023-02-13 05:04:12 +08:00
public class TestingBeatmap : InGame
{
public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap";
public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset)
: base(beatmapInfo, ruleset)
{
}
}
public class EditingBeatmap : UserActivity
{
public IBeatmapInfo BeatmapInfo { get; }
public EditingBeatmap(IBeatmapInfo info)
{
2021-10-02 23:55:29 +08:00
BeatmapInfo = info;
}
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap";
}
public class WatchingReplay : UserActivity
{
private readonly ScoreInfo score;
2023-02-07 04:07:16 +08:00
protected string Username => score.User.Username;
public BeatmapInfo BeatmapInfo => score.BeatmapInfo;
public WatchingReplay(ScoreInfo score)
{
this.score = score;
}
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay";
}
public class SpectatingUser : WatchingReplay
{
public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}";
public SpectatingUser(ScoreInfo score)
: base(score)
{
}
}
public class SearchingForLobby : UserActivity
{
public override string GetStatus(bool hideIdentifiableInformation = false) => @"Looking for a lobby";
}
public class InLobby : UserActivity
{
public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby";
public readonly Room Room;
public InLobby(Room room)
{
Room = room;
}
}
}
}