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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK.Graphics;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
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/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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/// <summary>
/// Whether the glow for this <see cref="DrawableNote"/> is handled by a <see cref="DrawableHitObject"/> containing it.
/// </summary>
protected bool HasOwnGlow = true;
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
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{
RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Masking = true;
Add(headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
});
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}
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protected override void LoadComplete()
{
base.LoadComplete();
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updateGlow();
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}
public override Color4 AccentColour
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{
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get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
headPiece.AccentColour = value;
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updateGlow();
}
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}
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private void updateGlow()
{
if (!IsLoaded)
return;
if (!HasOwnGlow)
return;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = AccentColour.Opacity(0.5f),
Radius = 10,
Hollow = true
};
}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
Judgement.Result = HitResult.Miss;
return;
}
double offset = Math.Abs(Judgement.TimeOffset);
if (offset > HitObject.HitWindows.Miss / 2)
return;
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
if (tmpResult.HasValue)
{
Judgement.Result = HitResult.Hit;
Judgement.ManiaResult = tmpResult.Value;
}
else
Judgement.Result = HitResult.Miss;
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}
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protected override void UpdateState(ArmedState state)
{
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switch (State)
{
case ArmedState.Hit:
Colour = Color4.Green;
break;
}
}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action)
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return false;
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return UpdateJudgement(true);
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}
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public virtual bool OnReleased(ManiaAction action) => false;
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}
}