2017-05-03 14:50:42 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-05-22 14:29:17 +08:00
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using System;
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2017-09-11 03:22:05 +08:00
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using osu.Framework.Extensions.Color4Extensions;
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2017-05-03 14:50:42 +08:00
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// Visualises a <see cref="Note"/> hit object.
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/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
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/// <summary>
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/// Whether the glow for this <see cref="DrawableNote"/> is handled by a <see cref="DrawableHitObject"/> containing it.
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/// </summary>
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protected bool HasOwnGlow = true;
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2017-05-11 13:11:52 +08:00
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, ManiaAction action)
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: base(hitObject, action)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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Add(headPiece = new NotePiece
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateGlow();
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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headPiece.AccentColour = value;
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updateGlow();
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}
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}
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2017-09-11 03:29:32 +08:00
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private void updateGlow()
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{
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if (!IsLoaded)
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return;
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if (!HasOwnGlow)
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return;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = AccentColour.Opacity(0.5f),
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Radius = 10,
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Hollow = true
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};
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (!userTriggered)
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{
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if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
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Judgement.Result = HitResult.Miss;
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return;
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}
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double offset = Math.Abs(Judgement.TimeOffset);
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if (offset > HitObject.HitWindows.Miss / 2)
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return;
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ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
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if (tmpResult.HasValue)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.ManiaResult = tmpResult.Value;
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}
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else
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Judgement.Result = HitResult.Miss;
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (State)
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{
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case ArmedState.Hit:
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Colour = Color4.Green;
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break;
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}
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}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action)
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return false;
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return UpdateJudgement(true);
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}
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public virtual bool OnReleased(ManiaAction action) => false;
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}
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}
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