// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Extensions.Color4Extensions; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Mania.Objects.Drawables { /// /// Visualises a hit object. /// public class DrawableNote : DrawableManiaHitObject, IKeyBindingHandler { /// /// Whether the glow for this is handled by a containing it. /// protected bool HasOwnGlow = true; private readonly NotePiece headPiece; public DrawableNote(Note hitObject, ManiaAction action) : base(hitObject, action) { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; Masking = true; Add(headPiece = new NotePiece { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre }); } protected override void LoadComplete() { base.LoadComplete(); updateGlow(); } public override Color4 AccentColour { get { return base.AccentColour; } set { if (base.AccentColour == value) return; base.AccentColour = value; headPiece.AccentColour = value; updateGlow(); } } private void updateGlow() { if (!IsLoaded) return; if (!HasOwnGlow) return; EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, Colour = AccentColour.Opacity(0.5f), Radius = 10, Hollow = true }; } protected override void CheckJudgement(bool userTriggered) { if (!userTriggered) { if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2) Judgement.Result = HitResult.Miss; return; } double offset = Math.Abs(Judgement.TimeOffset); if (offset > HitObject.HitWindows.Miss / 2) return; ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset); if (tmpResult.HasValue) { Judgement.Result = HitResult.Hit; Judgement.ManiaResult = tmpResult.Value; } else Judgement.Result = HitResult.Miss; } protected override void UpdateState(ArmedState state) { switch (State) { case ArmedState.Hit: Colour = Color4.Green; break; } } public virtual bool OnPressed(ManiaAction action) { if (action != Action) return false; return UpdateJudgement(true); } public virtual bool OnReleased(ManiaAction action) => false; } }