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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene
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{
public TestSceneKeyCounter()
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{
KeyCounterDisplay defaultDisplay = new DefaultKeyCounterDisplay
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, 72.7f)
};
KeyCounterDisplay argonDisplay = new ArgonKeyCounterDisplay
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{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Position = new Vector2(0, -72.7f)
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};
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defaultDisplay.AddRange(new InputTrigger[]
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{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
});
argonDisplay.AddRange(new InputTrigger[]
{
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterKeyboardTrigger(Key.X),
new KeyCounterMouseTrigger(MouseButton.Left),
new KeyCounterMouseTrigger(MouseButton.Right),
});
var testCounter = (DefaultKeyCounter)defaultDisplay.Counters.First();
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AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
defaultDisplay.Add(new KeyCounterKeyboardTrigger(key));
argonDisplay.Add(new KeyCounterKeyboardTrigger(key));
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});
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Key testKey = ((KeyCounterKeyboardTrigger)defaultDisplay.Counters.First().Trigger).Key;
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addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 1);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses.Value == 2);
AddStep("Disable counting", () =>
{
argonDisplay.IsCounting.Value = false;
defaultDisplay.IsCounting.Value = false;
});
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses.Value == 2);
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Add(defaultDisplay);
Add(argonDisplay);
void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
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}
}
}