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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
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/// <summary>
/// Used as a nested hitobject to provide <see cref="TaikoStrongJudgement"/>s for <see cref="DrawableTaikoStrongableHitObject{TObject,TStrongNestedObject}"/>s.
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/// </summary>
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public abstract partial class DrawableStrongNestedHit : DrawableTaikoHitObject
{
public new DrawableTaikoHitObject? ParentHitObject => base.ParentHitObject as DrawableTaikoHitObject;
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protected DrawableStrongNestedHit(StrongNestedHitObject? nestedHit)
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: base(nestedHit)
{
}
public override void OnKilled()
{
base.OnKilled();
if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime())
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
}
}