1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 15:32:57 +08:00
osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs

102 lines
3.4 KiB
C#
Raw Normal View History

2019-10-09 15:06:16 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using System.Linq;
2019-10-09 15:06:16 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
2020-01-02 00:23:21 +08:00
using osu.Game.Screens.Edit;
2019-10-09 15:06:16 +08:00
using osu.Game.Screens.Edit.Timing;
using osu.Game.Screens.Edit.Timing.RowAttributes;
using osuTK.Input;
2019-10-09 15:06:16 +08:00
namespace osu.Game.Tests.Visual.Editing
2019-10-09 15:06:16 +08:00
{
[TestFixture]
public class TestSceneTimingScreen : EditorClockTestScene
{
2020-01-02 00:23:21 +08:00
[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
2020-02-04 11:23:02 +08:00
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private TimingScreen timingScreen;
protected override bool ScrollUsingMouseWheel => false;
2020-02-04 11:23:02 +08:00
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
2020-02-04 11:23:02 +08:00
}
2020-01-02 00:23:21 +08:00
protected override void LoadComplete()
2019-10-09 15:06:16 +08:00
{
base.LoadComplete();
2020-01-02 00:23:21 +08:00
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = timingScreen = new TimingScreen
{
State = { Value = Visibility.Visible },
};
2019-10-09 15:06:16 +08:00
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Stop clock", () => EditorClock.Stop());
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
}
[Test]
public void TestTrackingCurrentTimeWhileRunning()
{
AddStep("Select first effect point", () =>
{
InputManager.MoveMouseTo(Child.ChildrenOfType<EffectRowAttribute>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
AddStep("Start clock", () => EditorClock.Start());
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
}
[Test]
public void TestTrackingCurrentTimeWhilePaused()
{
AddStep("Select first effect point", () =>
{
InputManager.MoveMouseTo(Child.ChildrenOfType<EffectRowAttribute>().First());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
AddStep("Seek to later", () => EditorClock.Seek(80000));
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
2019-10-09 15:06:16 +08:00
}
}