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osu-lazer/osu.Game/Rulesets/Mods/ModCinema.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
{
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public abstract class ModCinema<T> : ModCinema, IApplicableToDrawableRuleset<T>
where T : HitObject
{
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
{
// AlwaysPresent required for hitsounds
drawableRuleset.AlwaysPresent = true;
drawableRuleset.Hide();
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}
}
public class ModCinema : ModAutoplay, IApplicableToHUD, IApplicableToPlayer, IApplicableFailOverride
{
public override string Name => "Cinema";
public override string Acronym => "CN";
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public override IconUsage? Icon => OsuIcon.ModCinema;
public override LocalisableString Description => "Watch the video without visual distractions.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail) }).ToArray();
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public void ApplyToHUD(HUDOverlay overlay)
{
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overlay.ShowHud.Value = false;
overlay.ShowHud.Disabled = true;
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}
public void ApplyToPlayer(Player player)
{
player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
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player.BreakOverlay.Hide();
}
public bool PerformFail() => false;
public bool RestartOnFail => false;
}
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}