1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-19 03:52:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs

264 lines
11 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.Linq;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
2018-04-13 17:19:50 +08:00
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
2018-11-20 15:51:59 +08:00
using osuTK;
using osuTK.Graphics;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : ScrollingPlayfield
{
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 178;
/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
public const float HIT_TARGET_OFFSET = 100;
/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
/// </summary>
private const float left_area_size = 240;
private readonly Container<HitExplosion> hitExplosionContainer;
2018-04-13 17:19:50 +08:00
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
internal readonly HitTarget HitTarget;
2018-04-13 17:19:50 +08:00
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
private readonly Box overlayBackground;
private readonly Box background;
public TaikoPlayfield(ControlPointInfo controlPoints)
{
InternalChild = new PlayfieldAdjustmentContainer
2018-04-13 17:19:50 +08:00
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
2018-04-13 17:19:50 +08:00
{
backgroundContainer = new Container
2018-04-13 17:19:50 +08:00
{
Name = "Transparent playfield background",
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
2018-04-13 17:19:50 +08:00
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
2018-04-13 17:19:50 +08:00
},
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
2018-04-13 17:19:50 +08:00
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
2018-04-13 17:19:50 +08:00
{
new Container
2018-04-13 17:19:50 +08:00
{
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Children = new Drawable[]
2018-04-13 17:19:50 +08:00
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingMode.Additive,
},
HitTarget = new HitTarget
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit
}
2018-04-13 17:19:50 +08:00
}
},
barlineContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
Masking = true,
Child = HitObjectContainer
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
Blending = BlendingMode.Additive
},
}
},
overlayBackgroundContainer = new Container
2018-04-13 17:19:50 +08:00
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Y,
Size = new Vector2(left_area_size, 1),
Children = new Drawable[]
2018-04-13 17:19:50 +08:00
{
overlayBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Scale = new Vector2(0.9f),
Margin = new MarginPadding { Right = 20 }
},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
new Container
2018-04-13 17:19:50 +08:00
{
Name = "Border",
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
BorderThickness = 2,
AlwaysPresent = true,
Children = new[]
2018-04-13 17:19:50 +08:00
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
2018-04-13 17:19:50 +08:00
}
},
topLevelHitContainer = new Container
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
2018-04-13 17:19:50 +08:00
}
}
};
2018-04-13 17:19:50 +08:00
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
overlayBackgroundContainer.BorderColour = colours.Gray0;
overlayBackground.Colour = colours.Gray1;
backgroundContainer.BorderColour = colours.Gray1;
background.Colour = colours.Gray0;
}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += OnNewResult;
2018-04-13 17:19:50 +08:00
base.Add(h);
switch (h)
{
case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy());
break;
case DrawableTaikoHitObject taikoObject:
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
break;
}
2018-04-13 17:19:50 +08:00
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
2018-04-13 17:19:50 +08:00
{
2019-02-21 17:56:34 +08:00
if (!DisplayJudgements.Value)
return;
if (!judgedObject.DisplayResult)
return;
2018-08-03 15:46:03 +08:00
switch (result.Judgement)
2018-04-13 17:19:50 +08:00
{
2018-08-03 15:56:46 +08:00
case TaikoStrongJudgement _:
2018-08-03 15:46:03 +08:00
if (result.IsHit)
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
2018-08-03 15:46:03 +08:00
break;
default:
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
{
Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
RelativePositionAxes = Axes.X,
X = result.IsHit ? judgedObject.Position.X : 0,
});
2018-04-13 17:19:50 +08:00
2018-08-03 15:46:03 +08:00
if (!result.IsHit)
break;
2018-04-13 17:19:50 +08:00
2018-08-03 15:46:03 +08:00
bool isRim = judgedObject.HitObject is RimHit;
2018-04-13 17:19:50 +08:00
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
2018-04-13 17:19:50 +08:00
2018-08-03 15:46:03 +08:00
if (judgedObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
break;
2018-04-13 17:19:50 +08:00
}
}
}
}