2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-12-27 12:30:36 +08:00
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2020-12-18 14:18:06 +08:00
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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2019-03-25 00:02:36 +08:00
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneDrawableRoom : OsuTestScene
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{
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
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[Test]
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public void TestMultipleStatuses()
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{
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AddStep("create rooms", () =>
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{
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.9f),
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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createLoungeRoom(new Room
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{
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Name = { Value = "Multiplayer room" },
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Status = { Value = new RoomStatusOpen() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
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{
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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StarRating = 2.5
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}
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}.BeatmapInfo)
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}
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}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Multiplayer room" },
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Status = { Value = new RoomStatusOpen() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Type = { Value = MatchType.HeadToHead },
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Playlist =
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{
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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StarRating = 2.5,
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Metadata =
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{
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Artist = "very very very very very very very very very long artist",
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ArtistUnicode = "very very very very very very very very very long artist",
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Title = "very very very very very very very very very very very long title",
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TitleUnicode = "very very very very very very very very very very very long title",
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}
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}
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}.BeatmapInfo)
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}
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}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Playlist room with multiple beatmaps" },
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Status = { Value = new RoomStatusPlaying() },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Playlist =
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{
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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StarRating = 2.5
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}
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}.BeatmapInfo),
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new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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StarRating = 4.5
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}
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}.BeatmapInfo)
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}
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}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Finished room" },
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Status = { Value = new RoomStatusEnded() },
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EndDate = { Value = DateTimeOffset.Now },
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}),
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createLoungeRoom(new Room
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{
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Name = { Value = "Spotlight room" },
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Status = { Value = new RoomStatusOpen() },
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Category = { Value = RoomCategory.Spotlight },
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}),
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}
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};
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});
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}
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[Test]
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public void TestEnableAndDisablePassword()
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{
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DrawableRoom drawableRoom = null;
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Room room = null;
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AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
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{
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Name = { Value = "Room with password" },
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Status = { Value = new RoomStatusOpen() },
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Type = { Value = MatchType.HeadToHead },
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}));
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AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<DrawableRoomParticipantsList>().Any());
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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AddStep("set password", () => room.Password.Value = "password");
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AddAssert("password icon visible", () => Precision.AlmostEquals(1, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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AddStep("unset password", () => room.Password.Value = string.Empty);
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AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
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}
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[Test]
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public void TestMultiplayerRooms()
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{
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AddStep("create rooms", () => Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(5),
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Children = new[]
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{
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new DrawableMatchRoom(new Room
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{
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Name = { Value = "A host-only room" },
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QueueMode = { Value = QueueMode.HostOnly },
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Type = { Value = MatchType.HeadToHead }
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}),
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new DrawableMatchRoom(new Room
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{
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Name = { Value = "An all-players, team-versus room" },
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QueueMode = { Value = QueueMode.AllPlayers },
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Type = { Value = MatchType.TeamVersus }
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}),
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new DrawableMatchRoom(new Room
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{
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Name = { Value = "A round-robin room" },
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QueueMode = { Value = QueueMode.AllPlayersRoundRobin },
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Type = { Value = MatchType.HeadToHead }
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}),
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}
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});
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}
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private DrawableRoom createLoungeRoom(Room room)
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{
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room.Host.Value ??= new APIUser { Username = "peppy", Id = 2 };
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if (room.RecentParticipants.Count == 0)
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{
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room.RecentParticipants.AddRange(Enumerable.Range(0, 20).Select(i => new APIUser
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{
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Id = i,
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Username = $"User {i}"
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}));
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}
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return new DrawableLoungeRoom(room)
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{
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MatchingFilter = true,
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SelectedRoom = { BindTarget = selectedRoom }
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};
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}
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}
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}
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