1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:33:32 +08:00
osu-lazer/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs

274 lines
8.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-21 23:24:31 +08:00
using System;
using System.Linq;
2018-04-21 23:24:31 +08:00
using osu.Framework.Allocation;
2019-05-04 15:50:36 +08:00
using osu.Framework.Bindables;
2018-04-21 23:24:31 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
2018-04-21 23:24:31 +08:00
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
2018-10-02 11:02:47 +08:00
using osu.Framework.Input.Events;
2018-05-21 23:49:33 +08:00
using osu.Framework.MathUtils;
2018-04-21 23:24:31 +08:00
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
2018-04-21 23:24:31 +08:00
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
2018-11-20 15:51:59 +08:00
using osuTK;
2018-04-21 23:24:31 +08:00
namespace osu.Game.Screens.Play.HUD
{
public class HoldForMenuButton : FillFlowContainer
2018-04-21 23:24:31 +08:00
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
2018-05-04 04:50:30 +08:00
private readonly Button button;
2018-05-11 02:08:02 +08:00
public Action Action
{
set => button.Action = value;
}
2018-04-21 23:24:31 +08:00
2018-05-21 23:49:33 +08:00
private readonly OsuSpriteText text;
public HoldForMenuButton()
2018-04-21 23:24:31 +08:00
{
Direction = FillDirection.Horizontal;
Spacing = new Vector2(20, 0);
Margin = new MarginPadding(10);
2018-04-21 23:24:31 +08:00
Children = new Drawable[]
{
text = new OsuSpriteText
{
2018-05-22 01:09:52 +08:00
Text = "hold for menu",
Font = OsuFont.GetFont(weight: FontWeight.Bold),
2018-04-21 23:24:31 +08:00
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
},
button = new Button
{
HoverGained = () => text.FadeIn(500, Easing.OutQuint),
HoverLost = () => text.FadeOut(500, Easing.OutQuint),
IsPaused = { BindTarget = IsPaused }
}
2018-04-21 23:24:31 +08:00
};
AutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint);
base.LoadComplete();
}
private float positionalAdjust;
2018-10-02 11:02:47 +08:00
protected override bool OnMouseMove(MouseMoveEvent e)
{
positionalAdjust = Vector2.Distance(e.ScreenSpaceMousePosition, button.ScreenSpaceDrawQuad.Centre) / 200;
2018-10-02 11:02:47 +08:00
return base.OnMouseMove(e);
}
2019-05-04 15:50:36 +08:00
public bool PauseOnFocusLost
{
2019-05-04 15:50:36 +08:00
set => button.PauseOnFocusLost = value;
}
2018-05-21 23:49:33 +08:00
protected override void Update()
{
base.Update();
if (text.Alpha > 0 || button.Progress.Value > 0 || button.IsHovered)
Alpha = 1;
else
Alpha = Interpolation.ValueAt(
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 200),
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
2018-05-21 23:49:33 +08:00
}
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
2018-04-21 23:24:31 +08:00
{
private SpriteIcon icon;
private CircularProgress circularProgress;
2018-05-22 14:59:53 +08:00
private Circle overlayCircle;
2018-05-21 23:49:33 +08:00
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
protected override bool AllowMultipleFires => true;
public Action HoverGained;
public Action HoverLost;
2019-05-04 15:50:36 +08:00
private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
2018-04-21 23:24:31 +08:00
[BackgroundDependencyLoader]
2019-05-04 15:50:36 +08:00
private void load(OsuColour colours, Framework.Game game)
2018-04-21 23:24:31 +08:00
{
Size = new Vector2(60);
Child = new CircularContainer
2018-04-21 23:24:31 +08:00
{
Masking = true,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
2018-04-21 23:24:31 +08:00
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.5f,
},
circularProgress = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
InnerRadius = 1
},
2018-05-22 14:59:53 +08:00
overlayCircle = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Size = new Vector2(0.9f),
},
icon = new SpriteIcon
{
Shadow = false,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(15),
Icon = FontAwesome.Solid.Times
},
}
};
bind();
2019-05-04 15:50:36 +08:00
gameActive.BindTo(game.IsActive);
}
2019-05-07 12:34:06 +08:00
protected override void LoadComplete()
{
base.LoadComplete();
gameActive.BindValueChanged(_ => updateActive(), true);
}
private void bind()
{
circularProgress.Current.BindTo(Progress);
Progress.ValueChanged += progress => icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f);
2018-04-21 23:24:31 +08:00
}
private bool pendingAnimation;
protected override void Confirm()
2018-04-21 23:24:31 +08:00
{
base.Confirm();
2018-05-22 15:04:07 +08:00
// temporarily unbind as to not look weird if releasing during confirm animation (can see the unwind of progress).
Progress.UnbindAll();
2018-05-22 14:58:00 +08:00
// avoid starting a new confirm call until we finish animating.
pendingAnimation = true;
AbortConfirm();
2018-05-22 14:59:53 +08:00
overlayCircle.ScaleTo(0, 100)
.Then().FadeOut().ScaleTo(1).FadeIn(500)
2018-05-22 15:44:37 +08:00
.OnComplete(a =>
{
2018-05-22 15:44:37 +08:00
icon.ScaleTo(1, 100);
circularProgress.FadeOut(100).OnComplete(_ =>
{
bind();
2018-05-22 15:44:37 +08:00
circularProgress.FadeIn();
pendingAnimation = false;
});
});
}
2018-04-22 00:25:21 +08:00
2018-10-02 11:02:47 +08:00
protected override bool OnHover(HoverEvent e)
{
HoverGained?.Invoke();
return true;
}
2018-10-02 11:02:47 +08:00
protected override void OnHoverLost(HoverLostEvent e)
{
HoverLost?.Invoke();
2018-10-02 11:02:47 +08:00
base.OnHoverLost(e);
}
2019-05-07 12:34:06 +08:00
private bool pauseOnFocusLost = true;
2019-05-04 15:50:36 +08:00
public bool PauseOnFocusLost
{
set
{
2019-05-04 15:50:36 +08:00
if (pauseOnFocusLost == value)
return;
2019-05-04 15:50:36 +08:00
pauseOnFocusLost = value;
2019-05-07 12:34:06 +08:00
if (IsLoaded)
updateActive();
}
}
2019-05-04 15:50:36 +08:00
private void updateActive()
{
if (!pauseOnFocusLost || IsPaused.Value) return;
2019-05-04 15:50:36 +08:00
if (gameActive.Value)
AbortConfirm();
else
BeginConfirm();
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
if (!pendingAnimation)
BeginConfirm();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
AbortConfirm();
return true;
}
return false;
}
2018-10-02 11:02:47 +08:00
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1)
BeginConfirm();
return true;
2018-04-21 23:24:31 +08:00
}
2018-10-02 11:02:47 +08:00
protected override bool OnMouseUp(MouseUpEvent e)
2018-04-21 23:24:31 +08:00
{
if (!e.HasAnyButtonPressed)
AbortConfirm();
return true;
2018-04-21 23:24:31 +08:00
}
}
}
}